update readme

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2025-09-07 05:17:51 +00:00
parent 8076249cf9
commit f9bca6e61b
7 changed files with 126 additions and 47 deletions
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## 1.0.0
- Initial release
## 1.0.1
- Update README
## 1.0.2
- Again update README ( -\_-)
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Infinite zoomable, pannable 2D canvas using spatial hash for only rendering what's visible.
Example: https://infinite-lazy-grid.pages.dev/
<p align='center'>
<img loading="lazy" src="https://raw.githubusercontent.com/ruinivist/infinite_lazy_grid/main/demo.gif" />
</p>
## Quick Start
```dart
@@ -18,7 +24,7 @@ class _DemoCanvasState extends State<DemoCanvas> {
// all interactions go through the controller
final controller = LazyCanvasController(
background: const DotGridBackground(),
debug: true // wrapps each child with debug info visible on screen (positions, id)
debug: true, // wraps each child with debug info visible on screen (positions, id)
);
@override
@@ -28,6 +34,13 @@ class _DemoCanvasState extends State<DemoCanvas> {
for (int i = 0; i < 50; i++) {
controller.addChild(
Offset((i % 10) * 140.0, (i ~/ 10) * 140.0),
Container(
width: 100,
height: 100,
color: Colors.primaries[i % Colors.primaries.length],
alignment: Alignment.center,
child: Text('${i + 1}', style: const TextStyle(color: Colors.white)),
),
);
}
}
@@ -51,6 +64,7 @@ class _DemoCanvasState extends State<DemoCanvas> {
// one child, returns its id which is just a uuid string
CanvasChildId oneChild = controller.addChild(
const Offset(500, 1200),
const Icon(Icons.place, size: 32),
);
// with custom widget
@@ -115,13 +129,13 @@ LazyCanvasController(
);
```
### Widet updates
### Widget updates
Since the args aren't directly available for you to place in the build tree. Child rebuilds can be handled in three ways:
Since the args aren't directly available for you to place in the build tree, child rebuilds can be handled in three ways:
1. _Stateful widget child_: Child handles it's own updates but state is lost when unmounted.
2. _Manual update_: `updateChildWidget(id, newWidget)`.
3. _Child listens to external state_: Some `Listenable` or some state management library like `Provider` etc that rebuild child when data changes.
1. Stateful widget child: Child handles its own updates but state is lost when unmounted.
2. Manual update: `updateChildWidget(id, newWidget)`.
3. Child listens to external state: Some `Listenable` or a state management library like Provider, etc., that rebuilds the child when data changes.
### Size based optimisations
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# Demos
Contains 4 small focused demos.
Contains four small, focused demos.
- `Simple Example` minimal setup, add nodes, pan, zoom, focus.
- `Build Counts Example` shows build / culling behavior; watch console for build counts.
- `Widget State Updates Example` three patterns for dynamic / reactive child content.
- `Render Callbacks Example` logs enter / exit render area callbacks and overlays debug info.
- Simple Example minimal setup, add nodes, pan, zoom, focus.
- Build Counts Example shows build/culling behavior; watch console for build counts.
- Widget State Updates Example three patterns for dynamic/reactive child content.
- Render Callbacks Example logs enter/exit render area callbacks and overlays debug info.
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import 'package:flutter/material.dart';
import 'dart:ui' as ui show FragmentProgram; // for runtime shader
import 'package:flutter/rendering.dart' show RendererBinding; // to mark repaint after async load
import 'package:flutter/rendering.dart'
show RendererBinding; // to mark repaint after async load
/// Abstract definition for a [LazyCanvas] background.
abstract class CanvasBackground {
@@ -12,26 +13,53 @@ abstract class CanvasBackground {
/// different kinds of backgrounds
/// [screenOffset] is the screen space offset for clipping
/// [canvasOffset] is the grid space offset from the controller
void paint(Canvas canvas, Offset screenOffset, Offset canvasOffset, double scale, Size canvasSize);
void paint(
Canvas canvas,
Offset screenOffset,
Offset canvasOffset,
double scale,
Size canvasSize,
);
}
class NoBackground extends CanvasBackground {
const NoBackground();
@override
void paint(Canvas canvas, Offset screenOffset, Offset canvasOffset, double scale, Size canvasSize) {}
void paint(
Canvas canvas,
Offset screenOffset,
Offset canvasOffset,
double scale,
Size canvasSize,
) {}
}
class SingleColorBackround extends CanvasBackground {
const SingleColorBackround(Color backgroundColor) : super(bgColor: backgroundColor);
class SingleColorBackground extends CanvasBackground {
const SingleColorBackground(Color backgroundColor)
: super(bgColor: backgroundColor);
@override
void paint(Canvas canvas, Offset screenOffset, Offset canvasOffset, double scale, Size canvasSize) {
void paint(
Canvas canvas,
Offset screenOffset,
Offset canvasOffset,
double scale,
Size canvasSize,
) {
final paint = Paint()
..color = bgColor
..style = PaintingStyle.fill;
canvas.drawRect(Rect.fromLTWH(screenOffset.dx, screenOffset.dy, canvasSize.width, canvasSize.height), paint);
canvas.drawRect(
Rect.fromLTWH(
screenOffset.dx,
screenOffset.dy,
canvasSize.width,
canvasSize.height,
),
paint,
);
}
}
@@ -59,7 +87,10 @@ class DotGridBackground extends CanvasBackground {
static void _ensureProgramLoaded() {
if (_program != null || _programFuture != null) return;
try {
_programFuture = ui.FragmentProgram.fromAsset('packages/infinite_lazy_grid/shaders/dot_grid.frag')
_programFuture =
ui.FragmentProgram.fromAsset(
'packages/infinite_lazy_grid/shaders/dot_grid.frag',
)
..then((p) {
_program = p;
// Request a repaint when shader becomes available
@@ -79,12 +110,23 @@ class DotGridBackground extends CanvasBackground {
}
@override
void paint(Canvas canvas, Offset screenOffset, Offset canvasOffset, double scale, Size canvasSize) {
void paint(
Canvas canvas,
Offset screenOffset,
Offset canvasOffset,
double scale,
Size canvasSize,
) {
// Always draw background fill (also serves as fallback while shader loads)
final bgPaint = Paint()
..color = backgroundColor
..style = PaintingStyle.fill;
final rect = Rect.fromLTWH(screenOffset.dx, screenOffset.dy, canvasSize.width, canvasSize.height);
final rect = Rect.fromLTWH(
screenOffset.dx,
screenOffset.dy,
canvasSize.width,
canvasSize.height,
);
// Ensure shader load started
_ensureProgramLoaded();
@@ -103,8 +145,14 @@ class DotGridBackground extends CanvasBackground {
// Phase to align grid with world origin under pan/zoom
double modPositive(double a, double m) => ((a % m) + m) % m;
final sign = naturalPan ? 1.0 : -1.0;
final phaseXPx = modPositive(sign * canvasOffset.dx * scale, scaledSpacingPx == 0 ? 1 : scaledSpacingPx);
final phaseYPx = modPositive(sign * canvasOffset.dy * scale, scaledSpacingPx == 0 ? 1 : scaledSpacingPx);
final phaseXPx = modPositive(
sign * canvasOffset.dx * scale,
scaledSpacingPx == 0 ? 1 : scaledSpacingPx,
);
final phaseYPx = modPositive(
sign * canvasOffset.dy * scale,
scaledSpacingPx == 0 ? 1 : scaledSpacingPx,
);
// Snap origin: use exact logical origin (no rounding) to match CPU path
final originXPx = screenOffset.dx;
@@ -164,9 +212,20 @@ class DotGridBackgroundCpu extends CanvasBackground {
}) : super();
@override
void paint(Canvas canvas, Offset screenOffset, Offset canvasOffset, double scale, Size canvasSize) {
void paint(
Canvas canvas,
Offset screenOffset,
Offset canvasOffset,
double scale,
Size canvasSize,
) {
// Fill background
final rect = Rect.fromLTWH(screenOffset.dx, screenOffset.dy, canvasSize.width, canvasSize.height);
final rect = Rect.fromLTWH(
screenOffset.dx,
screenOffset.dy,
canvasSize.width,
canvasSize.height,
);
final bgPaint = Paint()
..color = backgroundColor
..style = PaintingStyle.fill;
@@ -194,9 +253,11 @@ class DotGridBackgroundCpu extends CanvasBackground {
final marginGSY = radiusSS / scale;
final xGsMin = sign * canvasOffset.dx - marginGSX;
final xGsMax = sign * canvasOffset.dx + (canvasSize.width + 2 * radiusSS) / scale;
final xGsMax =
sign * canvasOffset.dx + (canvasSize.width + 2 * radiusSS) / scale;
final yGsMin = sign * canvasOffset.dy - marginGSY;
final yGsMax = sign * canvasOffset.dy + (canvasSize.height + 2 * radiusSS) / scale;
final yGsMax =
sign * canvasOffset.dy + (canvasSize.height + 2 * radiusSS) / scale;
int nStartX = (xGsMin / spacing).floor();
int nEndX = (xGsMax / spacing).ceil();
@@ -207,12 +268,14 @@ class DotGridBackgroundCpu extends CanvasBackground {
for (int nx = nStartX; nx <= nEndX; nx++) {
final xGS = nx * spacing;
final xSS = screenOffset.dx + (xGS - sign * canvasOffset.dx) * scale;
if (xSS + radiusSS < rect.left || xSS - radiusSS > rect.right) continue; // skip out-of-bounds columns
if (xSS + radiusSS < rect.left || xSS - radiusSS > rect.right)
continue; // skip out-of-bounds columns
for (int ny = nStartY; ny <= nEndY; ny++) {
final yGS = ny * spacing;
final ySS = screenOffset.dy + (yGS - sign * canvasOffset.dy) * scale;
if (ySS + radiusSS < rect.top || ySS - radiusSS > rect.bottom) continue; // skip out-of-bounds rows
if (ySS + radiusSS < rect.top || ySS - radiusSS > rect.bottom)
continue; // skip out-of-bounds rows
canvas.drawCircle(Offset(xSS, ySS), radiusSS, dotPaint);
}
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@@ -27,12 +27,6 @@ class _LazyCanvasState extends State<LazyCanvas> with TickerProviderStateMixin<L
widget.controller.setTickerProvider(this);
}
@override
void dispose() {
widget.controller.dispose(); // for the change notifier
super.dispose();
}
@override
void didUpdateWidget(covariant LazyCanvas oldWidget) {
super.didUpdateWidget(oldWidget);
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name: infinite_lazy_grid
description: "infinitely scrollable and zoomable grid layout with lazy loading capabilities."
version: 1.0.0
version: 1.0.2
homepage: https://github.com/ruinivist/infinite_lazy_grid
environment: