Files
infinite_lazy_grid/lib/core/controller.dart
2025-07-02 01:57:13 +00:00

115 lines
3.2 KiB
Dart

import 'package:flutter/material.dart';
import 'package:infinite_lazy_2d_grid/utils/conversions.dart';
import 'package:infinite_lazy_2d_grid/utils/styles.dart';
// ------------------------------ Public Types -------------------------------
typedef WidgetBuilder = Widget Function();
// ------------------------------ Private Types ------------------------------
// some simple exceptions
// ignore: non_constant_identifier_names
final _ChildNotFoundException = Exception('Child with the given ID does not exist');
class _CanvasItem {
Offset gsPosition;
final WidgetBuilder builder;
_CanvasItem({required this.gsPosition, required this.builder});
}
// ------------------------------ Controller ------------------------------
/// Every canvas view needs one and this handles the positioning logic
class CanvasController with ChangeNotifier {
int _nextId = 0; // surely we won't run out of IDs, Clueless
Offset _gsTopLeftOffset = Offset.zero;
final Map<int, _CanvasItem> _children = {}; // int for IDs
bool debug;
CanvasController({this.debug = false});
// -------------------- getters --------------------
Offset get offset => _gsTopLeftOffset;
// -------------------- public functions --------------------
// -------- child manip --------
int addChild(Offset position, WidgetBuilder builder) {
_children[_nextId] = _CanvasItem(gsPosition: position, builder: builder);
return _nextId++;
}
void removeChild(int id) {
_children.remove(id);
}
int updatePosition(int id, Offset newPosition) {
if (_children.containsKey(id)) {
_children[id]!.gsPosition = newPosition;
return id;
} else {
throw _ChildNotFoundException;
}
}
Offset getPosition(int id) {
if (_children.containsKey(id)) {
return _children[id]!.gsPosition;
} else {
throw _ChildNotFoundException;
}
}
// -------- gesture handling --------
void handleGesture(ScaleUpdateDetails details) {
// handle gestures like pinch to zoom, pan, etc.
// convention is that if I drag from right to left, dx is negative
// for top to bottom, dy is postive ( so usual display conventions and final vector postion - initial vector position )
final delta = details.focalPointDelta;
_gsTopLeftOffset -= delta;
notifyListeners();
}
List<(Offset, Widget)> widgetsWithScreenPositions() {
return _children.entries.map((entry) {
final item = entry.value;
final ssPosition = gsToSs(item.gsPosition, _gsTopLeftOffset);
var child = item.builder();
if (debug) child = _Debug(id: entry.key, gs: item.gsPosition, ss: ssPosition, child: child);
return (ssPosition, child);
}).toList();
}
}
class _Debug extends StatelessWidget {
final int id;
final Offset gs, ss;
final Widget child;
const _Debug({required this.id, required this.gs, required this.ss, required this.child});
@override
Widget build(BuildContext context) {
return Stack(
clipBehavior: Clip.none,
children: [
child,
Positioned(
left: 0,
bottom: -60,
child: Text(
'ID: $id\nGS:(${gs.dx.toInt()},${gs.dy.toInt()})\nSS:(${ss.dx.toInt()},${ss.dy.toInt()})',
style: monospaceStyle,
),
),
],
);
}
}