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infinite_lazy_grid/lib/core/controller/controller.dart

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Dart

import 'dart:collection';
import 'package:flutter/material.dart';
import 'package:infinite_lazy_2d_grid/utils/measure_size.dart';
import '../spatial_hashing.dart';
import '../../utils/offset_extensions.dart';
import '../../utils/size_extensions.dart';
import '../../utils/conversions.dart';
import '../../utils/styles.dart';
part 'debug.dart';
part 'types.dart';
/// Every canvas view needs one and this handles the positioning logic
class CanvasController with ChangeNotifier {
int _nextId = 0; // surely we won't run out of IDs, Clueless
Offset _gsTopLeftOffset = Offset.zero;
Offset? _lastProcessedOffset;
double _baseScale = 1, _scale = 1;
double? _lastProcessedScale;
late Size _canvasSize;
final HashMap<int, _ChildInfo> _children = HashMap<int, _ChildInfo>(); // int for IDs
final Offset? _buildCacheExtent;
late Offset _buildExtent;
final Size _hashCellSize;
bool _init = false;
late final SpatialHashing<int> _spatialHash;
List<ChildInfo> _renderedChildren = [];
TickerProvider? _ticker;
bool debug;
CanvasController({this.debug = false, Offset? buildCacheExtent, Size hashCellSize = const Size(100, 100)})
: _hashCellSize = hashCellSize,
_buildCacheExtent = buildCacheExtent != null ? buildCacheExtent + Offset(50, 50) : null
// only top left is considered so if a widget has long width, it'll not be rendered
// unless the cache extent is sufficient
{
_spatialHash = SpatialHashing<int>(cellSize: _hashCellSize);
}
// ==================== Getters ====================
Offset get offset => _gsTopLeftOffset;
double get scale => _scale;
Size get canvasSize => _canvasSize;
Offset get _ssCenter => Offset(_canvasSize.width / 2, _canvasSize.height / 2);
Offset get _gsCenter => ssToGs(_ssCenter, _gsTopLeftOffset, _scale);
bool get _cleanRenderState => _init && _lastProcessedOffset == _gsTopLeftOffset && _lastProcessedScale == _scale;
// ==================== Callback Functions ====================
/// Update the canvas size when the widget size changes.
void onCanvasSizeChange(Size size) {
if (size == Size.zero) return; // ignore the zero side, linux first build pass error
if (_init && size == _canvasSize) return;
_buildExtent = Offset(size.width, size.height) + (_buildCacheExtent ?? Offset(size.width * 0.1, size.height * 0.1));
_canvasSize = size; // allow resize due to canvas resize
// if the first init, re-render as not I have the canvas size to build widgets
if (!_init) {
_init = true;
Future.microtask(notifyListeners);
}
}
void onChildSizeChange(int id, Size size) {
_children[id]!.lastRenderedSize = size;
}
void setTickerProvider(TickerProvider ticker) {
_ticker = ticker;
}
// ==================== Child Management ====================
/// Add a child at a given position with a builder. Returns the child ID.
int addChild(Offset position, WidgetBuilder builder) {
_children[_nextId] = _ChildInfo(gsPosition: position, builder: builder);
_spatialHash.add(position.toPoint(), _nextId); // add to spatial hash
return _nextId++;
}
/// Remove a child by its ID.
void removeChild(int id) {
if (!_children.containsKey(id)) {
throw _ChildNotFoundException;
}
_spatialHash.remove(_children[id]!.gsPosition.toPoint());
_children.remove(id);
}
/// Update the position of a child by its ID.
int updatePosition(int id, Offset newPosition) {
if (_children.containsKey(id)) {
_children[id]!.gsPosition = newPosition;
return id;
} else {
throw _ChildNotFoundException;
}
}
/// Get the position of a child by its ID.
Offset getPosition(int id) {
if (_children.containsKey(id)) {
return _children[id]!.gsPosition;
} else {
throw _ChildNotFoundException;
}
}
// ==================== Gesture Handling ====================
/// Called when a scale gesture starts.
void onScaleStart(ScaleStartDetails details) {
_baseScale = _scale;
}
/// Called when a scale gesture updates.
/// Usually you would not want to override this
void onScaleUpdate(ScaleUpdateDetails details) {
// uses usual display conventions and final vector postion - initial vector position
// convention is that if I drag from right to left, dx is negative
// for top to bottom, dy is postive
// scale + offset => scale then offset
if (details.scale != 1) {
final newScale = _baseScale * details.scale;
_gsTopLeftOffset = newGsTopLeftOnScaling(_gsTopLeftOffset, details.localFocalPoint, _scale, newScale);
_scale = newScale;
}
if (details.focalPointDelta != Offset.zero) {
// if ss distnace is x, and zoom is 2x, gs only moves by x/2
_gsTopLeftOffset -= details.focalPointDelta / _scale;
}
notifyListeners();
}
/// Increment or decrement the scale by a delta value.
void updateScalebyDelta(double delta) {
final focalPoint = Offset(canvasSize.width / 2, canvasSize.height / 2);
final newScale = _scale + delta;
_gsTopLeftOffset = newGsTopLeftOnScaling(_gsTopLeftOffset, focalPoint, _scale, newScale);
_scale = newScale;
notifyListeners();
}
// ==================== Positioning Logic ====================
/// Currently rendered widgets with their position info
List<ChildInfo> widgetsWithScreenPositions(BuildContext context, {bool forceRebuild = false}) {
if (!_init) return [];
if (_cleanRenderState && !forceRebuild) {
return _renderedChildren;
}
_lastProcessedOffset = _gsTopLeftOffset;
_lastProcessedScale = _scale;
final idsToBuild = _childrenWithinBuildArea(_gsCenter, _buildExtent);
return _renderedChildren = idsToBuild.map((id) {
final item = _children[id]!;
final ssPosition = gsToSs(item.gsPosition, _gsTopLeftOffset, _scale);
var child = item.builder(context);
if (debug) child = _Debug(id: id, gs: item.gsPosition, ss: ssPosition, child: child);
return ChildInfo(id: id, gsPosition: item.gsPosition, ssPosition: ssPosition, child: child);
}).toList();
}
List<int> _childrenWithinBuildArea(Offset center, Offset extent) {
Offset halfExtent = Offset((extent.dx / (2 * _scale)).ceilToDouble(), (extent.dy / (2 * _scale)).ceilToDouble());
final items = _spatialHash.getPointsAround(center.toPoint(), halfExtent);
return items.map((item) => item.data).toList(); // data is the child id here
}
// ==================== Centering & Focus Functions ====================
/// Center the canvas so that the given screen-space offset is at the center of the viewport.
void centerOnScreenOffset(Offset ssOffset, {bool animate = true}) {
centerOnGridOffset(ssToGs(ssOffset, _gsTopLeftOffset, _scale), animate: animate);
}
/// Center the canvas so that the given grid-space offset is at the center of the viewport.
void centerOnGridOffset(Offset gsOffset, {bool animate = true}) {
// if 2x scale you need to adjust lesser
final newGsTopLeft = gsOffset + (canvasSize * (2 * scale)).toOffset();
if (animate) {
animateToOffsetAndScale(offset: newGsTopLeft, scale: _scale);
} else {
_gsTopLeftOffset = newGsTopLeft;
notifyListeners();
}
}
/// Focus the viewport on a child by its ID, with a margin in screen-space.
/// If it's already rendered, size will be picked up from the child widget. If not
/// an offstage rendering will be used ( double render )
/// Preferred horizontal margin used for [ScalingMode.fitInViewport].
void focusOnChild(
BuildContext context,
int id, {
ScalingMode scalingMode = ScalingMode.keepScale,
bool animate = true,
double preferredHorizontalMargin = 16,
Size? childSize,
forceRedraw = false,
}) {
if (!_children.containsKey(id)) {
throw _ChildNotFoundException;
}
final childInfo = _children[id]!;
// try to figure out the size, take from render cache if available
// else do an offstage render
childSize ??= childInfo.lastRenderedSize != null && !forceRedraw
? childInfo.lastRenderedSize
: measureWidgetSize(context, childInfo.builder);
/*
margin is symmatric on ltrb so
2mx + cx = screenWidth
2my + cy = screenHeight
where c is child size in screen space and m is margin
*/
double newScale = _scale;
Offset newGsTopLeft = _gsTopLeftOffset;
switch (scalingMode) {
case ScalingMode.keepScale:
// do nothing
break;
case ScalingMode.resetScale:
newScale = 1;
case ScalingMode.fitInViewport:
// the scale needs to be determined in this case
// and hence a margin is needed to constrain on x, to get the scale, we then center it along y
newScale = (canvasSize.width - 2 * preferredHorizontalMargin) / childSize!.width;
break;
}
final marginOffset = ((canvasSize.toOffset() - (childSize! * scale).toOffset()) / (2 * scale)).makeAtleast(0);
newGsTopLeft = childInfo.gsPosition - marginOffset;
if (animate) {
animateToOffsetAndScale(offset: newGsTopLeft, scale: newScale); // anim will notifyListeners
} else {
_gsTopLeftOffset = newGsTopLeft;
_scale = newScale;
notifyListeners();
}
}
// ==================== Animation ====================
Future<void> animateToOffsetAndScale({
required Offset offset,
required double scale,
Duration duration = const Duration(milliseconds: 300),
Curve curve = Curves.easeInOut,
}) async {
final anim = AnimationController(vsync: _ticker!, duration: duration);
final offsetTween = Tween<Offset>(begin: _gsTopLeftOffset, end: offset);
final scaleTween = Tween<double>(begin: _scale, end: scale);
final offsetAnimation = offsetTween.animate(CurvedAnimation(parent: anim, curve: curve));
final scaleAnimation = scaleTween.animate(CurvedAnimation(parent: anim, curve: curve));
anim.addListener(() {
_gsTopLeftOffset = offsetAnimation.value;
_scale = scaleAnimation.value;
notifyListeners();
});
await anim.forward();
anim.dispose();
}
}