add handling for offseting fsTree start
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@@ -62,6 +62,7 @@ type FsTree struct {
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viewStart int
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viewEnd int
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oldSelected *FsNode
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startOffset int
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}
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// ==================== Bubble Tea Interface Implementation ====================
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@@ -106,7 +107,7 @@ func (t *FsTree) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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}
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case tea.MouseMsg:
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m.Y += t.viewStart // adjust for viewport
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m.Y += t.viewStart - t.startOffset // adjust for viewport
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if m.X >= t.width {
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break
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}
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@@ -184,7 +185,7 @@ func (t *FsTree) View() string {
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// ==================== FsTree helper methods ====================
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func NewFsTree(rootPath string) *FsTree {
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func NewFsTree(rootPath string, startOffset int) *FsTree {
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root := &FsNode{
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nodeType: FolderNode,
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path: rootPath,
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@@ -194,7 +195,8 @@ func NewFsTree(rootPath string) *FsTree {
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walkFileSystemAndBuildTree(rootPath, root)
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tree := &FsTree{
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root: root,
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root: root,
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startOffset: startOffset,
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}
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if len(root.children) > 0 {
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tree.selectedNode = root.children[0]
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@@ -2,10 +2,11 @@ package main
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// layout constants
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const (
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minFsTreeWidth = 5
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minNoteViewWidth = 10
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dividerWidth = 1
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dragHitArea = 2 // +/- chars around divider
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minFsTreeWidth = 5
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minNoteViewWidth = 10
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dividerWidth = 1
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dragHitArea = 2 // +/- chars around divider
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fsTreeStartOffset = 1
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)
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// calculateLayout computes the widths for the file tree and note view
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@@ -73,14 +73,14 @@ func (m *model) loadTreeCmd(path string) tea.Cmd {
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} else {
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targetPath = path
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}
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return treeLoadedMsg{tree: NewFsTree(targetPath)}
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return treeLoadedMsg{tree: NewFsTree(targetPath, fsTreeStartOffset)}
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}
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}
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func (m *model) layout(width, height int) {
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m.terminalWidth = width
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m.terminalHeight = height
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m.fsTreeWidth, m.noteViewWidth = calculateLayout(width, m.fsTreeWidth)
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}
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@@ -134,7 +134,7 @@ func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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case "q", "ctrl+c":
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return m, tea.Quit
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}
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var cmds []tea.Cmd
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// Forward keyboard input to tree
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@@ -206,6 +206,7 @@ func (m model) View() string {
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Height(m.terminalHeight).
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Width(m.fsTreeWidth).
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Align(lipgloss.Left).
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PaddingTop(fsTreeStartOffset).
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PaddingRight(1).
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Render(tree)
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