add view layout and a basic content render
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@@ -4,8 +4,6 @@ import (
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"fmt"
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"os"
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"github.com/charmbracelet/bubbles/spinner"
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"github.com/charmbracelet/bubbles/viewport"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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@@ -37,30 +35,19 @@ type model struct {
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width int
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terminalWidth int
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terminalHeight int
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fsTreeWidth int
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noteViewWidth int
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tree *FsTree
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rootPath string // path to load the tree from
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// spinner needs to be state as I need to update the spinner on
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// each tick in update func
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spinner spinner.Model
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loading bool
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viewport viewport.Model
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loading bool
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noteView *NoteView
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}
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// initial model state
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func createModel(rootPath string) model {
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s := spinner.New()
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s.Spinner = spinner.Dot
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s.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
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return model{
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width: 30, // char count
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terminalWidth: 0,
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terminalHeight: 0,
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tree: nil,
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rootPath: rootPath,
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spinner: s,
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loading: true,
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viewport: viewport.New(0, 0),
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func NewModel(rootPath string) *model {
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return &model{
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rootPath: rootPath,
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loading: true,
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noteView: NewNoteView(),
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}
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}
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@@ -71,7 +58,7 @@ type treeLoadedMsg struct {
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tree *FsTree
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}
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func loadTreeCmd(path string) tea.Cmd {
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func (m *model) loadTreeCmd(path string) tea.Cmd {
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return func() tea.Msg {
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var targetPath string
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if path == "" {
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@@ -88,62 +75,101 @@ func loadTreeCmd(path string) tea.Cmd {
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}
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}
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func (m model) Init() tea.Cmd {
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return tea.Batch(m.spinner.Tick, loadTreeCmd(m.rootPath))
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func (m *model) layout(width, height int) {
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m.terminalWidth = width
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m.terminalHeight = height
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m.fsTreeWidth = width / 4
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m.noteViewWidth = width - m.fsTreeWidth
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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func (m *model) Init() tea.Cmd {
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return m.loadTreeCmd(m.rootPath)
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}
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func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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case tea.WindowSizeMsg:
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m.terminalWidth = msg.Width
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m.terminalHeight = msg.Height
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m.layout(msg.Width, msg.Height)
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var cmds []tea.Cmd
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if m.tree != nil {
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m.tree.Update(tea.WindowSizeMsg{
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Width: m.fsTreeWidth,
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Height: m.terminalHeight,
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Width: m.terminalWidth,
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})
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cmds = append(cmds, cmd)
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}
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return m, nil
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_, cmd := m.noteView.Update(tea.WindowSizeMsg{
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Width: m.noteViewWidth,
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Height: m.terminalHeight,
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})
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cmds = append(cmds, cmd)
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return m, tea.Batch(cmds...)
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case treeLoadedMsg:
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m.tree = msg.tree
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m.loading = false
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m.tree.Update(tea.WindowSizeMsg{
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Height: m.terminalHeight,
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Width: m.terminalWidth,
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Width: m.fsTreeWidth,
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})
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return m, nil
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case spinner.TickMsg:
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var cmd tea.Cmd
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m.spinner, cmd = m.spinner.Update(msg)
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return m, cmd
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case tea.MouseMsg:
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if m.tree != nil {
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// pass mouse events within file tree bounds to tree
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if msg.X < m.width {
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m.tree.Update(msg)
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}
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}
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case nodeSelected:
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// Forward node selection to noteView
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_, cmd := m.noteView.Update(loadNote{path: msg.path})
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return m, cmd
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case loadedNote:
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// Forward loaded note to noteView
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_, cmd := m.noteView.Update(msg)
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return m, cmd
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case tea.KeyMsg:
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switch msg.String() {
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case "q", "ctrl+c":
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return m, tea.Quit
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}
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// Forward keyboard input to tree
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var cmd tea.Cmd
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if m.tree != nil {
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m.tree.Update(msg)
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_, cmd = m.tree.Update(msg)
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}
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return m, cmd
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case tea.MouseMsg:
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// Forward mouse input to tree
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var cmd tea.Cmd
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if m.tree != nil {
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_, cmd = m.tree.Update(msg)
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}
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return m, cmd
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}
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return m, nil
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}
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func (m model) View() string {
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if m.loading {
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return fmt.Sprintf("%s Loading files...", m.spinner.View())
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return "Loading files..."
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}
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tree := m.tree.View()
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tree = lipgloss.NewStyle().
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Border(lipgloss.NormalBorder()).
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Width(40).
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Align(lipgloss.Left).
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PaddingRight(2).
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BorderLeft(false).
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BorderTop(false).
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BorderBottom(false).
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Render(tree)
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notes := m.noteView.View()
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full := lipgloss.JoinHorizontal(
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lipgloss.Top,
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tree,
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notes,
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)
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return full
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}
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@@ -157,7 +183,7 @@ func main() {
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}
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// if rootPath is empty, createModel will use cwd
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p := tea.NewProgram(
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createModel(rootPath),
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NewModel(rootPath),
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tea.WithAltScreen(), // full screen tui
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tea.WithMouseAllMotion(),
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)
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