/* This file contains the implementation of an in-memory tree of files and folders that the app used. It is initialised at startup and used for state changes in UI and later persisted to disk. - ruinivist, 30Dec25 */ package fstree import ( "errors" "mend/styles" "mend/utils" "os" "path/filepath" "strings" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/lipgloss" ) // enums for node types type FsNodeType int const ( FileNode FsNodeType = iota FolderNode ) // ==================== Message types ==================== type Msg interface{} type MsgMoveUp struct{} type MsgMoveDown struct{} type MsgToggleExpand struct{} type MsgSelectAtLine struct { Line int } type MsgCreateNode struct { Parent *FsNode Name string NodeType FsNodeType } type MsgDeleteNode struct { Node *FsNode } type MsgHover struct { Line int } // ==================== FsNode definition ==================== // a single node, Fs => deals with file system related info mostly // a name for example can be content derived as well type FsNode struct { nodeType FsNodeType path string children []*FsNode parent *FsNode // for fast traversal up the tree // for view layer expanded bool // makes sense only for folder nodes } func (n *FsNode) FileName() string { return filepath.Base(n.path) } // ==================== FsNode definition ==================== type FsTree struct { root *FsNode selected int lines []*FsNode // flattened view of nodes hoverLine int // for mouse hover highlighting } // ==================== Bubble Tea Interface Implementation ==================== func (t *FsTree) Init() tea.Cmd { return nil } func (t *FsTree) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch m := msg.(type) { case MsgMoveUp: _ = t.MoveUp() case MsgMoveDown: _ = t.MoveDown() case MsgToggleExpand: _ = t.ToggleSelectedExpand() case MsgSelectAtLine: _ = t.SelectNodeAtLine(m.Line) case MsgCreateNode: _ = t.CreateNode(m.Parent, m.Name, m.NodeType) case MsgDeleteNode: _ = t.DeleteNode(m.Node) case MsgHover: t.hoverLine = m.Line } return t, nil } func (t *FsTree) View() string { builder := &strings.Builder{} lineCounter := 0 t.renderNode(t.root, 0, builder, t.hoverLine, &lineCounter) return builder.String() } // ==================== FsTree helper methods ==================== func (t *FsTree) selectedNode() *FsNode { if t.selected <= 0 || t.selected >= len(t.lines) { return nil } return t.lines[t.selected] } func NewFsTree(rootPath string) *FsTree { root := &FsNode{ nodeType: FolderNode, path: rootPath, children: make([]*FsNode, 0), expanded: true, } flatTree := make([]*FsNode, 0) walkFileSystemAndBuildTree(rootPath, root, &flatTree) if len(root.children) > 0 { return &FsTree{ root: root, selected: 1, // first child lines: flatTree, } } return &FsTree{ root: root, lines: flatTree, } } func (t *FsTree) CreateNode(parent *FsNode, name string, nodeType FsNodeType) error { if parent == nil { return errors.New("parent node cannot be nil") } if parent.nodeType != FolderNode { return errors.New("can only add nodes to folder nodes") } if name == "" { return errors.New("node name cannot be empty") } newNode := &FsNode{ nodeType: nodeType, path: filepath.Join(parent.path, name), children: make([]*FsNode, 0), parent: parent, expanded: true, } parent.children = append(parent.children, newNode) return nil } func (t *FsTree) DeleteNode(node *FsNode) error { if node == nil { return errors.New("node to delete cannot be nil") } parent := node.parent if parent == nil { return errors.New("node to delete must have a parent") } parent.children = utils.RemoveFromSlice(parent.children, node) return nil } func (t *FsTree) ToggleExpand(node *FsNode) error { if node == nil { return errors.New("node cannot be nil") } if node.nodeType != FolderNode { return errors.New("only folder nodes can be expanded or collapsed") } node.expanded = !node.expanded return nil } func (t *FsTree) move(delta int) error { if t.selectedNode() == nil { return errors.New("no node is currently selected") } if delta != -1 && delta != 1 { return errors.New("delta must be either -1 (up) or 1 (down)") } newIndex := t.selected + delta if newIndex < 1 || newIndex >= len(t.lines) { return nil // noop } t.selected = newIndex return nil } func (t *FsTree) MoveUp() error { return t.move(-1) } func (t *FsTree) MoveDown() error { return t.move(1) } func (t *FsTree) SelectNodeAtLine(line int) error { if line < 0 || line >= len(t.lines) { return errors.New("line number out of bounds") } t.selected = line return nil } func (t *FsTree) ToggleSelectedExpand() error { if t.selectedNode() == nil { return errors.New("no node is currently selected") } if t.selectedNode().nodeType != FolderNode { return errors.New("only folder nodes can be expanded or collapsed") } t.ToggleExpand(t.selectedNode()) return nil } func (t *FsTree) GetSelectedContent() (string, error) { if t.selectedNode() == nil { return "", errors.New("no node is currently selected") } if t.selectedNode().nodeType != FileNode { return "", nil } contentBytes, err := os.ReadFile(t.selectedNode().path) if err != nil { return "", err } return string(contentBytes), nil } // Deprecated: Use View() instead as part of Bubble Tea model func (t *FsTree) Render(hoverLine int) string { t.hoverLine = hoverLine return t.View() } func (t *FsTree) renderNode(node *FsNode, depth int, builder *strings.Builder, hoverLine int, currentLine *int) { if node == nil { return } indent := strings.Repeat(" ", depth) prevIndent := strings.Repeat(" ", max(depth-1, 0)) var icon string switch node.nodeType { case FolderNode: if node.expanded { icon = indent + styles.ArrowDownIcon } else { icon = indent + styles.ArrowRightIcon } case FileNode: icon = styles.VerticalLine icon = lipgloss.NewStyle().Faint(true).Render(prevIndent + icon + indent) } // highlight if selected or hovered fileName := node.FileName() isSelected := node == t.selectedNode() isHovered := hoverLine >= 0 && *currentLine == hoverLine if isSelected { fileName = lipgloss.NewStyle().Foreground(styles.Highlight).Bold(true).Render(fileName) } else if isHovered { fileName = lipgloss.NewStyle().Foreground(styles.HoverHighlight).Render(fileName) } line := icon + " " + fileName + "\n" builder.WriteString(line) *currentLine++ if node.expanded { for _, child := range node.children { t.renderNode(child, depth+1, builder, hoverLine, currentLine) } } }