302 lines
6.8 KiB
Go
302 lines
6.8 KiB
Go
package main
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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/*
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Quick notes to self:
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# How bubbletea works?
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Bubbletea is a
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Init ( once for sync/async opts both )
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-> Update ( model ) ( againc an be sync/async )
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-> View loop
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init creates initial model ( model is the global ui state and just a struct )
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update modifies model based on an immediate or deferred compute
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view is purely for rendering based on model
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notes:
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- model struct next -> global ui model
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- createModel is the initial sync model state population
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I anyways need to create the model struct even if blank
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- Init func is for bubbletea to call once at start so both are needed
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- all widths and heights are character count based
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- async updates are via cmds (tea.Cmd ) that are no arg funcs that return
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a tea.Msg ( that is basically a struct and hence has the data needed )
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this data in msg when returned to the update func is used to update the model
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*/
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type model struct {
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width int
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terminalWidth int
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terminalHeight int
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fsTreeWidth int
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noteViewWidth int
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tree *FsTree
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rootPath string // path to load the tree from
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loading bool
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noteView *NoteView
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isDragging bool
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isHoveringDivider bool
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contentHeight int
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showStatusBar bool
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}
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func NewModel(rootPath string) *model {
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return &model{
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rootPath: rootPath,
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loading: true,
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noteView: NewNoteView(),
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showStatusBar: true,
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}
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}
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// =================== bubbletea ui fns ===================
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// these need to be on the "model" ( duck typing "implements" interface )
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type treeLoadedMsg struct {
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tree *FsTree
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}
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func (m *model) loadTreeCmd(path string) tea.Cmd {
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return func() tea.Msg {
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var targetPath string
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if path == "" {
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cwd, err := os.Getwd()
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if err != nil {
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fmt.Println("Error getting cwd:", err)
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os.Exit(1)
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}
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targetPath = cwd
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} else {
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targetPath = path
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}
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return treeLoadedMsg{tree: NewFsTree(targetPath, fsTreeStartOffset)}
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}
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}
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func (m *model) layout(width, height int) {
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m.terminalWidth = width
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m.terminalHeight = height
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m.fsTreeWidth, m.noteViewWidth = calculateLayout(width, m.fsTreeWidth)
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h := height
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if m.showStatusBar {
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h -= statusBarHeight
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}
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m.contentHeight = max(0, h)
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}
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func (m *model) Init() tea.Cmd {
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return m.loadTreeCmd(m.rootPath)
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}
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func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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// DEV TIP: ALWAYS RETURN IN EACH BRANCH
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// FALLTHROUGHS ARE BAD
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case tea.WindowSizeMsg:
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m.layout(msg.Width, msg.Height)
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var cmds []tea.Cmd
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if m.tree != nil {
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Width: m.fsTreeWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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}
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_, cmd := m.noteView.Update(tea.WindowSizeMsg{
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Width: m.noteViewWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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return m, tea.Batch(cmds...)
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case treeLoadedMsg:
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m.tree = msg.tree
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m.loading = false
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Height: m.contentHeight,
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Width: m.fsTreeWidth,
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})
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return m, cmd
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case nodeSelected:
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// Forward node selection to noteView
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_, cmd := m.noteView.Update(loadNote{path: msg.path})
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return m, cmd
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case loadedNote:
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// Forward loaded note to noteView
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_, cmd := m.noteView.Update(msg)
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return m, cmd
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case tea.KeyMsg:
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switch msg.String() {
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case "q", "ctrl+c":
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return m, tea.Quit
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case "i":
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m.showStatusBar = !m.showStatusBar
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m.layout(m.terminalWidth, m.terminalHeight)
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var cmds []tea.Cmd
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if m.tree != nil {
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Width: m.fsTreeWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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}
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_, cmd := m.noteView.Update(tea.WindowSizeMsg{
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Width: m.noteViewWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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return m, tea.Batch(cmds...)
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}
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var cmds []tea.Cmd
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// Forward keyboard input to tree
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if m.tree != nil {
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_, cmd := m.tree.Update(msg)
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cmds = append(cmds, cmd)
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}
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// Forward keyboard input to noteView
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_, cmd := m.noteView.Update(msg)
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cmds = append(cmds, cmd)
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return m, tea.Batch(cmds...)
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case tea.MouseMsg:
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if msg.Action == tea.MouseActionRelease {
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m.isDragging = false
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}
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if msg.Action == tea.MouseActionMotion {
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m.isHoveringDivider = isHoveringDivider(msg.X, m.fsTreeWidth)
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if m.isDragging {
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m.fsTreeWidth, m.noteViewWidth = calculateLayout(m.terminalWidth, msg.X)
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// Update children with new sizes
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var cmds []tea.Cmd
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if m.tree != nil {
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_, cmd := m.tree.Update(tea.WindowSizeMsg{
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Width: m.fsTreeWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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}
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_, cmd := m.noteView.Update(tea.WindowSizeMsg{
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Width: m.noteViewWidth,
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Height: m.contentHeight,
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})
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cmds = append(cmds, cmd)
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return m, tea.Batch(cmds...)
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}
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}
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if msg.Action == tea.MouseActionPress && msg.Button == tea.MouseButtonLeft {
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if isHoveringDivider(msg.X, m.fsTreeWidth) {
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m.isDragging = true
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return m, nil
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}
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}
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// Forward mouse input to tree only if not dragging
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var cmd tea.Cmd
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if m.tree != nil && !m.isDragging {
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_, cmd = m.tree.Update(msg)
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}
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return m, cmd
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}
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return m, nil
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}
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func (m model) View() string {
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if m.loading {
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return "Loading files..."
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}
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tree := m.tree.View()
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tree = lipgloss.NewStyle().
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Height(m.contentHeight).
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Width(m.fsTreeWidth).
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Align(lipgloss.Left).
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PaddingTop(fsTreeStartOffset).
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PaddingRight(1).
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Render(tree)
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var dividerChar string
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if m.isDragging || m.isHoveringDivider {
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dividerChar = "█"
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} else {
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dividerChar = "│"
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}
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// Repeat the character vertically to fill height
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dividerLines := make([]string, m.contentHeight)
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for i := range dividerLines {
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dividerLines[i] = dividerChar
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}
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divider := lipgloss.JoinVertical(lipgloss.Left, dividerLines...)
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// Ensure divider has the correct height style applied (though JoinVertical does most of it)
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divider = lipgloss.NewStyle().
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Height(m.contentHeight).
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Render(divider)
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notes := m.noteView.View()
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full := lipgloss.JoinHorizontal(
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lipgloss.Top,
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tree,
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divider,
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notes,
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)
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if !m.showStatusBar {
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return full
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}
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statusBar := lipgloss.NewStyle().
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Width(m.terminalWidth - 2). // Subtract borders
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Height(1).
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Border(lipgloss.NormalBorder()).
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Render("") // Placeholder text to ensure it's visible, can be empty string
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return lipgloss.JoinVertical(
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lipgloss.Left,
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full,
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statusBar,
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)
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}
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// =================== bubbletea ui fns ===================
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func main() {
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var rootPath string
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if len(os.Args) > 1 {
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rootPath = os.Args[1]
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}
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// if rootPath is empty, createModel will use cwd
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p := tea.NewProgram(
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NewModel(rootPath),
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tea.WithAltScreen(), // full screen tui
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tea.WithMouseAllMotion(),
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)
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if _, err := p.Run(); err != nil {
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fmt.Printf("Error: %v", err)
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os.Exit(1)
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}
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}
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