Files
mend/main.go
2026-01-03 19:32:55 +00:00

158 lines
3.7 KiB
Go

package main
import (
"fmt"
fs "mend/fstree"
"os"
"github.com/charmbracelet/bubbles/spinner"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
/*
Quick notes to self:
# How bubbletea works?
Bubbletea is a
Init ( once for sync/async opts both )
-> Update ( model ) ( againc an be sync/async )
-> View loop
init creates initial model ( model is the global ui state and just a struct )
update modifies model based on an immediate or deferred compute
view is purely for rendering based on model
notes:
- model struct next -> global ui model
- createModel is the initial sync model state population
I anyways need to create the model struct even if blank
- Init func is for bubbletea to call once at start so both are needed
- all widths and heights are character count based
- async updates are via cmds (tea.Cmd ) that are no arg funcs that return
a tea.Msg ( that is basically a struct and hence has the data needed )
this data in msg when returned to the update func is used to update the model
*/
type model struct {
width int
terminalWidth int
terminalHeight int
tree *fs.FsTree
rootPath string // path to load the tree from
// spinner needs to be state as I need to update the spinner on
// each tick in update func
spinner spinner.Model
loading bool
viewport viewport.Model
}
// initial model state
func createModel(rootPath string) model {
s := spinner.New()
s.Spinner = spinner.Dot
s.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
return model{
width: 30, // char count
terminalWidth: 0,
terminalHeight: 0,
tree: nil,
rootPath: rootPath,
spinner: s,
loading: true,
viewport: viewport.New(0, 0),
}
}
// =================== bubbletea ui fns ===================
// these need to be on the "model" ( duck typing "implements" interface )
type treeLoadedMsg struct {
tree *fs.FsTree
}
func loadTreeCmd(path string) tea.Cmd {
return func() tea.Msg {
var targetPath string
if path == "" {
cwd, err := os.Getwd()
if err != nil {
fmt.Println("Error getting cwd:", err)
os.Exit(1)
}
targetPath = cwd
} else {
targetPath = path
}
return treeLoadedMsg{tree: fs.NewFsTree(targetPath)}
}
}
func (m model) Init() tea.Cmd {
return tea.Batch(m.spinner.Tick, loadTreeCmd(m.rootPath))
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.terminalWidth = msg.Width
m.terminalHeight = msg.Height
m.viewport.Width = msg.Width - m.width - 1
m.viewport.Height = msg.Height
return m, nil
case treeLoadedMsg:
m.tree = msg.tree
m.loading = false
return m, nil
case spinner.TickMsg:
var cmd tea.Cmd
m.spinner, cmd = m.spinner.Update(msg)
return m, cmd
case tea.MouseMsg:
if m.tree != nil {
// pass mouse events within file tree bounds to tree
if msg.X < m.width {
m.tree.Update(msg)
}
}
case tea.KeyMsg:
switch msg.String() {
case "q", "ctrl+c":
return m, tea.Quit
case "up", "k", "down", "j", "enter", " ":
if m.tree != nil {
m.tree.Update(msg)
}
}
}
return m, nil
}
func (m model) View() string {
if m.loading {
return fmt.Sprintf("%s Loading files...", m.spinner.View())
}
return m.tree.View()
}
// =================== bubbletea ui fns ===================
func main() {
var rootPath string
if len(os.Args) > 1 {
rootPath = os.Args[1]
}
// if rootPath is empty, createModel will use cwd
p := tea.NewProgram(
createModel(rootPath),
tea.WithAltScreen(), // full screen tui
tea.WithMouseAllMotion(),
)
if _, err := p.Run(); err != nil {
fmt.Printf("Error: %v", err)
os.Exit(1)
}
}