Refactor NetworkRequest class
Add followUser and unfollowUser methods to TwitchAccount
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#pragma once
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#include "common/NetworkCommon.hpp"
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#include <QNetworkRequest>
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#include <functional>
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class QNetworkReply;
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namespace chatterino {
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class NetworkResult;
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struct NetworkData {
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QNetworkRequest request_;
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const QObject *caller_ = nullptr;
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bool useQuickLoadCache_{};
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NetworkReplyCreatedCallback onReplyCreated_;
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NetworkErrorCallback onError_;
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NetworkSuccessCallback onSuccess_;
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NetworkRequestType requestType_ = NetworkRequestType::Get;
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QByteArray payload_;
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QString getHash();
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void writeToCache(const QByteArray &bytes);
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private:
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QString hash_;
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};
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} // namespace chatterino
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