remove unused variable, format
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@@ -175,8 +175,10 @@ MessagePtr TwitchMessageBuilder::build()
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{
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QStringList emoteString = iterator.value().toString().split('/');
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std::vector<int> correctPositions;
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for (int i = 0; i < this->originalMessage_.size(); ++i) {
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if (!this->originalMessage_.at(i).isLowSurrogate()) {
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for (int i = 0; i < this->originalMessage_.size(); ++i)
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{
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if (!this->originalMessage_.at(i).isLowSurrogate())
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{
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correctPositions.push_back(i);
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}
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}
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@@ -184,13 +186,11 @@ MessagePtr TwitchMessageBuilder::build()
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{
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this->appendTwitchEmote(emote, twitchEmotes, correctPositions);
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}
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}
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auto app = getApp();
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const auto &phrases = app->ignores->phrases.getVector();
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auto removeEmotesInRange =
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[&message = this->originalMessage_](int pos, int len,
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[](int pos, int len,
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std::vector<std::tuple<int, EmotePtr, EmoteName>>
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&twitchEmotes) mutable {
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auto it =
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@@ -933,7 +933,7 @@ void TwitchMessageBuilder::parseHighlights(bool isPastMsg)
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void TwitchMessageBuilder::appendTwitchEmote(
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const QString &emote,
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std::vector<std::tuple<int, EmotePtr, EmoteName>> &vec,
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std::vector<int> & correctPositions)
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std::vector<int> &correctPositions)
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{
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auto app = getApp();
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if (!emote.contains(':'))
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@@ -985,19 +985,24 @@ Outcome TwitchMessageBuilder::tryAppendEmote(const EmoteName &name)
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{
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// Special channels, like /whispers and /channels return here
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// This means they will not render any BTTV or FFZ emotes
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if (this->twitchChannel == nullptr) {
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if (this->twitchChannel == nullptr)
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{
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auto *app = getApp();
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const auto &bttvemotes = app->twitch.server->getBttvEmotes();
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const auto &ffzemotes = app->twitch.server->getFfzEmotes();
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auto flags = MessageElementFlags();
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auto emote = boost::optional<EmotePtr>{};
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{ // bttv/ffz emote
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if ((emote = bttvemotes.emote(name))) {
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if ((emote = bttvemotes.emote(name)))
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{
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flags = MessageElementFlag::BttvEmote;
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} else if ((emote = ffzemotes.emote(name))) {
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}
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else if ((emote = ffzemotes.emote(name)))
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{
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flags = MessageElementFlag::FfzEmote;
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}
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if (emote) {
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if (emote)
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{
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this->emplace<EmoteElement>(emote.get(), flags);
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return Success;
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}
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