canvas with panning
This commit is contained in:
+53
-1
@@ -9,8 +9,60 @@ class App extends StatefulWidget {
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}
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class _AppState extends State<App> {
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Offset _dragStartFocalPoint = Offset.zero;
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Offset _lastFocalPoint = Offset.zero;
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Offset _offset = Offset.zero;
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double _scale = 1.0;
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@override
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Widget build(BuildContext context) {
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return Scaffold(body: InfiniteLazy2dGrid());
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return Scaffold(
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body: CanvasView(
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children: [
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Container(width: 100, height: 100, color: Colors.red),
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Container(width: 100, height: 100, color: Colors.green),
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Container(width: 100, height: 100, color: Colors.blue),
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],
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positions: [
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Offset(0, 0), // Position for red container
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Offset(200, 0), // Position for green container
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Offset(400, 0), // Position for blue container
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],
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offset: _offset,
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scale: _scale,
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handleScaleUpdate: (details) {
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// double dampeningFactor = 0.1;
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// double scaleDelta = (details.scale - 1) * dampeningFactor;
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// double newScale = _scale * (1 + scaleDelta);
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// newScale = newScale.clamp(0.4, 4.0);
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// focal point in the coordinate system of the grid
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Offset focalPoint = details.localFocalPoint;
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Offset gridFocalPoint = (_offset + focalPoint) / _scale;
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// new scale set
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// _scale = newScale;
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// adjust offset to keep the focal point stationary
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_offset = gridFocalPoint * _scale - focalPoint;
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// panning
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if (_lastFocalPoint != null) {
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// right is positive, down is positive
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Offset delta = -(details.focalPoint - _lastFocalPoint!); //inverse panning (natural)
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const sensitivity = 1.0; // Adjust sensitivity as needed
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_offset += delta * sensitivity;
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}
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_lastFocalPoint = details.focalPoint;
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setState(() {});
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},
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handleScaleStart: (details) {
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_lastFocalPoint = details.localFocalPoint;
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_dragStartFocalPoint = details.localFocalPoint;
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setState(() {});
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},
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canvasBackground: const SingleColorBackround(Colors.white),
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),
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);
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}
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}
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@@ -1,30 +0,0 @@
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// This is a basic Flutter widget test.
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//
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// To perform an interaction with a widget in your test, use the WidgetTester
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// utility in the flutter_test package. For example, you can send tap and scroll
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// gestures. You can also use WidgetTester to find child widgets in the widget
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// tree, read text, and verify that the values of widget properties are correct.
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:example/main.dart';
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void main() {
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testWidgets('Counter increments smoke test', (WidgetTester tester) async {
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// Build our app and trigger a frame.
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await tester.pumpWidget(const MyApp());
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// Verify that our counter starts at 0.
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expect(find.text('0'), findsOneWidget);
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expect(find.text('1'), findsNothing);
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// Tap the '+' icon and trigger a frame.
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await tester.tap(find.byIcon(Icons.add));
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await tester.pump();
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// Verify that our counter has incremented.
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expect(find.text('0'), findsNothing);
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expect(find.text('1'), findsOneWidget);
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});
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}
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@@ -0,0 +1,30 @@
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import 'package:flutter/material.dart';
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abstract class CanvasBackground {
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/// the fill color of background
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final Color bgColor;
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const CanvasBackground({this.bgColor = Colors.white});
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/// draw the backround on this context. Implement this to have
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/// different kinds of backgrounds
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void paint(Canvas canvas, Offset offset, double scale, Size canvasSize);
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}
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class NoBackground extends CanvasBackground {
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const NoBackground();
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@override
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void paint(Canvas canvas, Offset offset, double scale, Size canvasSize) {}
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}
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class SingleColorBackround extends CanvasBackground {
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const SingleColorBackround(Color backgroundColor) : super(bgColor: backgroundColor);
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@override
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void paint(Canvas canvas, Offset offset, double scale, Size canvasSize) {
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final paint = Paint()
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..color = bgColor
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..style = PaintingStyle.fill;
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canvas.drawRect(Rect.fromLTWH(0, 0, canvasSize.width, canvasSize.height), paint);
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}
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}
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@@ -0,0 +1,180 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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import 'background.dart';
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/// An infinite canvas that places all the children at the specified positions.
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class CanvasView extends StatelessWidget {
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final Offset offset;
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final List<Offset> positions;
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final List<Widget> children;
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final CanvasBackground canvasBackground;
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final double scale;
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final void Function(ScaleUpdateDetails details) handleScaleUpdate;
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final void Function(ScaleStartDetails details) handleScaleStart;
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const CanvasView({
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required this.children,
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required this.positions,
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required this.offset,
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required this.scale,
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required this.handleScaleUpdate,
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required this.handleScaleStart,
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required this.canvasBackground,
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super.key,
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}) : assert(children.length == positions.length, 'Children and positions must have the same length');
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@override
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Widget build(BuildContext context) {
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return Container(
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color: canvasBackground.bgColor,
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child: GestureDetector(
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behavior: HitTestBehavior.translucent,
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onScaleUpdate: handleScaleUpdate,
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onScaleStart: handleScaleStart,
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child: _CanvasRenderObject(
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offset: offset,
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scale: scale,
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positions: positions,
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canvasBackground: canvasBackground,
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children: children,
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),
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),
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);
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}
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}
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class _CanvasRenderObject extends MultiChildRenderObjectWidget {
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final Offset offset;
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final double scale;
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final List<Offset> positions;
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final CanvasBackground canvasBackground;
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const _CanvasRenderObject({
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required this.offset,
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required this.scale,
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required this.positions,
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required super.children,
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required this.canvasBackground,
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});
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@override
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RenderObject createRenderObject(BuildContext context) {
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return _CanvasRenderBox(offset: offset, scale: scale, positions: positions, canvasBackground: canvasBackground);
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}
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@override
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void updateRenderObject(BuildContext context, _CanvasRenderBox renderObject) {
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renderObject
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..offset = offset
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..positions = positions
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..scale = scale;
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}
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}
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class _CanvasParentData extends ContainerBoxParentData<RenderBox> {}
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class _CanvasRenderBox extends RenderBox
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with
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ContainerRenderObjectMixin<RenderBox, _CanvasParentData>,
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RenderBoxContainerDefaultsMixin<RenderBox, _CanvasParentData> {
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CanvasBackground canvasBackground;
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Offset _offset;
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double _scale;
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List<Offset> _positions;
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_CanvasRenderBox({required positions, required offset, required scale, required this.canvasBackground})
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: _offset = offset,
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_positions = positions,
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_scale = scale;
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set offset(Offset value) {
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if (_offset == value) return;
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_offset = value;
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markNeedsPaint();
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}
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set positions(List<Offset> value) {
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if (_positions == value) return;
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_positions = value;
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markNeedsLayout();
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}
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set scale(double value) {
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if (_scale == value) return;
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_scale = value;
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markNeedsPaint();
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}
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@override
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void setupParentData(RenderBox child) {
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if (child.parentData is! _CanvasParentData) {
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child.parentData = _CanvasParentData();
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}
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}
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@override
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void performLayout() {
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size = constraints.biggest;
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RenderBox? child = firstChild;
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while (child != null) {
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final _CanvasParentData childParentData = child.parentData! as _CanvasParentData;
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child.layout(constraints.loosen(), parentUsesSize: false); // TODO: parentUsesSize should be false, but idk
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child = childParentData.nextSibling;
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}
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}
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@override
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void paint(PaintingContext context, Offset canvasStartOffset) {
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final canvas = context.canvas;
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canvasBackground.paint(canvas, _offset, _scale, size);
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RenderBox? child = firstChild;
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for (int idx = 0; child != null; idx++) {
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final _CanvasParentData childParentData = child.parentData! as _CanvasParentData;
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final paintAt = _positions[idx] * _scale - _offset;
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context.paintChild(child, paintAt);
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child = childParentData.nextSibling;
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}
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}
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// do i need to override hitTest? yes I do
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@override
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bool hitTest(BoxHitTestResult result, {required Offset position}) {
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// args are propagating so this may happen, just ignore it
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//is it a double render bug?
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if (childCount != _positions.length) {
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return false;
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}
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// TODO: this is bit slow, so the tap is shown slightly after the actual tap
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bool hitChild = false;
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RenderBox? child = lastChild;
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for (int i = childCount - 1; i >= 0; i--) {
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if (child != null) {
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final _CanvasParentData childParentData = child.parentData! as _CanvasParentData;
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// child is at _positions[i] in grid space
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final ssChildPosition = _positions[i] * _scale - _offset; // child position in screen space
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final positionInChildSpace = position - ssChildPosition; // position in child space
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if ((child.size * _scale).contains(positionInChildSpace)) {
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final isHit = result.addWithPaintOffset(
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offset: null, // i convert it directly to child space
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position: positionInChildSpace,
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hitTest: (BoxHitTestResult result, Offset transformed) {
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return child!.hitTest(result, position: transformed);
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},
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);
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if (isHit) {
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hitChild = true;
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break;
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}
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}
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child = childParentData.previousSibling;
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}
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}
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return hitChild;
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}
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}
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@@ -1,15 +1,2 @@
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import 'package:flutter/widgets.dart';
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class InfiniteLazy2dGrid extends StatefulWidget {
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const InfiniteLazy2dGrid({super.key});
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@override
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State<InfiniteLazy2dGrid> createState() => _InfiniteLazy2dGridState();
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}
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class _InfiniteLazy2dGridState extends State<InfiniteLazy2dGrid> {
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@override
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Widget build(BuildContext context) {
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return const Placeholder();
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}
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}
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export "./core/background.dart";
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export "./core/render.dart";
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@@ -0,0 +1,9 @@
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import 'dart:ui' show Offset;
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extension OffsetCartesionOps on Offset {
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double distanceSquared(Offset other) {
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final dx = this.dx - other.dx;
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final dy = this.dy - other.dy;
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return dx * dx + dy * dy;
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}
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}
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