add a fs tree walk command on init
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@@ -3,6 +3,7 @@ module mend
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go 1.25.5
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require (
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github.com/charmbracelet/bubbles v0.21.0
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github.com/charmbracelet/bubbletea v1.3.10
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github.com/charmbracelet/lipgloss v1.1.0
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)
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@@ -1,5 +1,7 @@
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github.com/aymanbagabas/go-osc52/v2 v2.0.1 h1:HwpRHbFMcZLEVr42D4p7XBqjyuxQH5SMiErDT4WkJ2k=
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github.com/aymanbagabas/go-osc52/v2 v2.0.1/go.mod h1:uYgXzlJ7ZpABp8OJ+exZzJJhRNQ2ASbcXHWsFqH8hp8=
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github.com/charmbracelet/bubbles v0.21.0 h1:9TdC97SdRVg/1aaXNVWfFH3nnLAwOXr8Fn6u6mfQdFs=
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github.com/charmbracelet/bubbles v0.21.0/go.mod h1:HF+v6QUR4HkEpz62dx7ym2xc71/KBHg+zKwJtMw+qtg=
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github.com/charmbracelet/bubbletea v1.3.10 h1:otUDHWMMzQSB0Pkc87rm691KZ3SWa4KUlvF9nRvCICw=
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github.com/charmbracelet/bubbletea v1.3.10/go.mod h1:ORQfo0fk8U+po9VaNvnV95UPWA1BitP1E0N6xJPlHr4=
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github.com/charmbracelet/colorprofile v0.2.3-0.20250311203215-f60798e515dc h1:4pZI35227imm7yK2bGPcfpFEmuY1gc2YSTShr4iJBfs=
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@@ -4,7 +4,9 @@ import (
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"fmt"
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"mend/styles"
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"os"
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"time"
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"github.com/charmbracelet/bubbles/spinner"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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)
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@@ -27,32 +29,69 @@ notes:
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I anyways need to create the model struct even if blank
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- Init func is for bubbletea to call once at start so both are needed
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- all widths and heights are character count based
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- async updates are via cmds (tea.Cmd ) that are no arg funcs that return
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a tea.Msg ( that is basically a struct and hence has the data needed )
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this data in msg when returned to the update func is used to update the model
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*/
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type model struct {
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width int
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quit bool
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tree *FsTreeImpl
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// spinner needs to be state as I need to update the spinner on
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// each tick in update func
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spinner spinner.Model
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loading bool
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}
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// initial model state
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func createModel() model {
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s := spinner.New()
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s.Spinner = spinner.Dot
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s.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
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return model{
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width: 20, // char count
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width: 20, // char count
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tree: nil,
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spinner: s,
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loading: true,
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}
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}
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// =================== bubbletea ui fns ===================
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// these need to be on the "model" ( duck typing "implements" interface )
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type treeLoadedMsg struct {
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tree *FsTreeImpl
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}
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func loadTreeCmd() tea.Msg {
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time.Sleep(3 * time.Second) // delay sim
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cwd, err := os.Getwd()
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if err != nil {
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fmt.Println("Error getting cwd:", err)
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os.Exit(1)
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}
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return treeLoadedMsg{tree: NewFsTree(cwd)}
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}
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func (m model) Init() tea.Cmd {
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return nil
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return tea.Batch(m.spinner.Tick, loadTreeCmd)
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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case treeLoadedMsg:
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m.tree = msg.tree
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m.loading = false
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return m, nil
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case spinner.TickMsg:
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var cmd tea.Cmd
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m.spinner, cmd = m.spinner.Update(msg)
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return m, cmd
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case tea.KeyMsg:
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switch msg.String() {
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case "q", "ctrl+c":
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m.quit = true
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return m, tea.Quit
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}
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}
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@@ -60,6 +99,10 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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}
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func (m model) View() string {
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if m.loading {
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return fmt.Sprintf("%s Loading files...", m.spinner.View())
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}
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left := lipgloss.NewStyle().
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Width(m.width).
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Render("section1")
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