remove rendundant fsTree inferface
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+6
-18
@@ -38,21 +38,11 @@ func (n *FsNode) FileName() string {
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}
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// ==================== FsNode definition ====================
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// ==================== FsTree definition ====================
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type FsTree interface {
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CreateNode(parent *FsNode, name string, nodeType FsNodeType) error
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DeleteNode(node *FsNode) error
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ToggleExpand(node *FsNode) error
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}
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// reminder: a bit redundant but I this above shows what funcs are there at a glace
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// so I still like to use this pattern ( 30Dec25)
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type FsTreeImpl struct {
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type FsTree struct {
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root *FsNode
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}
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func NewFsTree(rootPath string) *FsTreeImpl {
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func NewFsTree(rootPath string) *FsTree {
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root := &FsNode{
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nodeType: FolderNode,
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path: rootPath,
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@@ -61,12 +51,12 @@ func NewFsTree(rootPath string) *FsTreeImpl {
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}
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walkFileSystemAndBuildTree(rootPath, root)
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return &FsTreeImpl{
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return &FsTree{
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root: root,
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}
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}
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func (t *FsTreeImpl) CreateNode(parent *FsNode, name string, nodeType FsNodeType) error {
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func (t *FsTree) CreateNode(parent *FsNode, name string, nodeType FsNodeType) error {
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if parent == nil {
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return errors.New("parent node cannot be nil")
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}
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@@ -89,7 +79,7 @@ func (t *FsTreeImpl) CreateNode(parent *FsNode, name string, nodeType FsNodeType
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return nil
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}
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func (t *FsTreeImpl) DeleteNode(node *FsNode) error {
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func (t *FsTree) DeleteNode(node *FsNode) error {
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if node == nil {
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return errors.New("node to delete cannot be nil")
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}
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@@ -103,7 +93,7 @@ func (t *FsTreeImpl) DeleteNode(node *FsNode) error {
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}
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// ToggleExpand toggles the expanded state of a node
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func (t *FsTreeImpl) ToggleExpand(node *FsNode) error {
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func (t *FsTree) ToggleExpand(node *FsNode) error {
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if node == nil {
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return errors.New("node cannot be nil")
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}
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@@ -114,5 +104,3 @@ func (t *FsTreeImpl) ToggleExpand(node *FsNode) error {
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node.expanded = !node.expanded
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return nil
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}
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// ==================== FsTree definition ====================
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@@ -38,7 +38,7 @@ this data in msg when returned to the update func is used to update the model
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type model struct {
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width int
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tree *fs.FsTreeImpl
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tree *fs.FsTree
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// spinner needs to be state as I need to update the spinner on
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// each tick in update func
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spinner spinner.Model
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@@ -63,7 +63,7 @@ func createModel() model {
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// these need to be on the "model" ( duck typing "implements" interface )
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type treeLoadedMsg struct {
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tree *fs.FsTreeImpl
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tree *fs.FsTree
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}
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func loadTreeCmd() tea.Msg {
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