add cmd line path args
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+4
-1
@@ -278,7 +278,10 @@ func (t *FsTree) renderNode(node *FsNode, depth int, builder *strings.Builder, h
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}
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line := icon + " " + fileName + "\n"
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builder.WriteString(line)
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// the depth 0 is the dummy root node, I don't render that
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if depth > 0 {
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builder.WriteString(line)
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}
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*currentLine++
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if node.expanded {
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@@ -39,6 +39,7 @@ type model struct {
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terminalWidth int
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terminalHeight int
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tree *fs.FsTree
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rootPath string // path to load the tree from
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// spinner needs to be state as I need to update the spinner on
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// each tick in update func
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spinner spinner.Model
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@@ -47,7 +48,7 @@ type model struct {
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}
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// initial model state
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func createModel() model {
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func createModel(rootPath string) model {
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s := spinner.New()
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s.Spinner = spinner.Dot
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s.Style = lipgloss.NewStyle().Foreground(lipgloss.Color("205"))
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@@ -57,6 +58,7 @@ func createModel() model {
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terminalWidth: 0,
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terminalHeight: 0,
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tree: nil,
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rootPath: rootPath,
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spinner: s,
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loading: true,
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viewport: viewport.New(0, 0),
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@@ -70,18 +72,25 @@ type treeLoadedMsg struct {
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tree *fs.FsTree
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}
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func loadTreeCmd() tea.Msg {
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cwd, err := os.Getwd()
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if err != nil {
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fmt.Println("Error getting cwd:", err)
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os.Exit(1)
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func loadTreeCmd(path string) tea.Cmd {
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return func() tea.Msg {
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var targetPath string
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if path == "" {
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cwd, err := os.Getwd()
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if err != nil {
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fmt.Println("Error getting cwd:", err)
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os.Exit(1)
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}
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targetPath = cwd
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} else {
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targetPath = path
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}
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return treeLoadedMsg{tree: fs.NewFsTree(targetPath)}
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}
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return treeLoadedMsg{tree: fs.NewFsTree(cwd)}
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}
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func (m model) Init() tea.Cmd {
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return tea.Batch(m.spinner.Tick, loadTreeCmd)
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return tea.Batch(m.spinner.Tick, loadTreeCmd(m.rootPath))
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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@@ -161,8 +170,14 @@ func (m model) View() string {
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// =================== bubbletea ui fns ===================
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func main() {
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var rootPath string
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if len(os.Args) > 1 {
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rootPath = os.Args[1]
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}
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// if rootPath is empty, createModel will use cwd
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p := tea.NewProgram(
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createModel(),
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createModel(rootPath),
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tea.WithAltScreen(), // full screen tui
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tea.WithMouseAllMotion(),
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)
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