60 lines
1.1 KiB
Go
60 lines
1.1 KiB
Go
/*
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This file has the raw file io operations that are used by FsTree
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or elsewhere in the app. Nowhere else should there be a direct
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fileopen
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- ruinivist, 30Dec25
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*/
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package main
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import (
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"errors"
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"os"
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"path/filepath"
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)
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func walkFileSystemAndBuildTree(rootPath string, node *FsNode) error {
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if node == nil {
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return errors.New("node cannot be nil")
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}
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if len(node.children) > 0 {
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return errors.New("node already has children")
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}
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entries, err := os.ReadDir(rootPath)
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if err != nil {
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return err
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}
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for _, entry := range entries {
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childPath := filepath.Join(rootPath, entry.Name())
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var nodeType FsNodeType
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if entry.IsDir() {
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nodeType = FolderNode
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} else {
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nodeType = FileNode
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}
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childNode := &FsNode{
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nodeType: nodeType,
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path: childPath,
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children: make([]*FsNode, 0),
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parent: node,
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expanded: false,
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}
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node.children = append(node.children, childNode)
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// Recursively walk subdirectories
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if entry.IsDir() {
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if err := walkFileSystemAndBuildTree(childPath, childNode); err != nil {
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return err
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}
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}
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}
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return nil
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}
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