Files
parasocial/internal/miner/manager.go

705 lines
18 KiB
Go

package miner
import (
"context"
"fmt"
"sync"
"time"
"parasocial/internal/auth"
"parasocial/internal/twitch"
)
const defaultWatchInterval = 20 * time.Second
const (
maxWatchedChannels = 2
watchStreakMaintenanceLimit = 7 * time.Minute
watchStreakRestartThreshold = 30 * time.Minute
recentOfflineRestartGuard = time.Minute
)
// Service is the Twitch capability surface the miner needs.
type Service interface {
LoadChannelPointsContext(context.Context, string) (*twitch.ChannelPointsContext, error)
WatchStreak(context.Context, string) (*int, error)
ClaimCommunityPoints(context.Context, string, string) error
StreamMetadata(context.Context, string) (*twitch.StreamMetadata, error)
FetchSpadeURL(context.Context, string) (string, error)
PlaybackAccessToken(context.Context, string) (*twitch.PlaybackToken, error)
TouchPlayback(context.Context, string, *twitch.PlaybackToken) error
SendMinuteWatched(context.Context, string, twitch.MinuteWatchedPayload) error
}
// PubSubSyncer reconciles the live PubSub subscriptions the miner needs.
type PubSubSyncer interface {
Sync(context.Context, string, string, []string) error
Close() error
}
// LogEntry is one miner log line associated with a resolved streamer login.
type LogEntry struct {
Login string
Line string
}
// WatchReason describes why the miner is currently watching a streamer.
type WatchReason string
const (
WatchReasonStreak WatchReason = "watchstreak"
WatchReasonPoints WatchReason = "points"
)
// StatusEntry is the current miner state for one resolved streamer login.
type StatusEntry struct {
Login string
Watching bool
Reason WatchReason
WatchedMinutes int
WatchStreakMinutes int
WatchStreak *int
}
// Manager owns background channel points mining state for the current authenticated user.
type Manager struct {
ctx context.Context
service Service
pubsub PubSubSyncer
onLog func(LogEntry)
onStatus func(StatusEntry)
watchInterval time.Duration
sleep func(context.Context, time.Duration) error
now func() time.Time
mu sync.Mutex
auth *auth.State
viewer *twitch.Viewer
order []string
entries map[string]*streamerState
watchStarted bool
watchCancel context.CancelFunc
}
type streamerState struct {
ConfigLogin string
Login string
ChannelID string
Live bool
ChannelPoints int
SpadeURL string
Metadata *twitch.StreamMetadata
LastWatchAt time.Time
WatchStreak *int
WatchStreakMissing bool
WatchStreakWatched time.Duration
Watched time.Duration
CurrentWatchReason WatchReason
OnlineAt time.Time
OfflineAt time.Time
PendingStreamUpAt time.Time
CurrentBroadcastID string
seeded bool
seeding bool
refreshing bool
}
type watchCandidate struct {
configLogin string
login string
channelID string
spadeURL string
metadata *twitch.StreamMetadata
reason WatchReason
}
// NewManager constructs one background miner manager.
func NewManager(ctx context.Context, service Service, pubsub PubSubSyncer, onLog func(LogEntry)) *Manager {
manager := &Manager{
ctx: ctx,
service: service,
pubsub: pubsub,
onLog: onLog,
watchInterval: defaultWatchInterval,
sleep: sleepContext,
now: time.Now,
entries: make(map[string]*streamerState),
}
if manager.pubsub == nil {
manager.pubsub = NewPubSubClient(ctx, manager.handlePubSubEvent)
}
return manager
}
// SetStatusSink wires a separate miner status callback used by the TUI.
func (m *Manager) SetStatusSink(onStatus func(StatusEntry)) {
m.mu.Lock()
m.onStatus = onStatus
m.mu.Unlock()
}
// Sync reconciles the miner against the current resolved streamer snapshot.
func (m *Manager) Sync(ctx context.Context, state *auth.State, viewer *twitch.Viewer, entries []twitch.StreamerEntry) {
if state == nil || viewer == nil {
return
}
type seedTarget struct {
configLogin string
}
var (
channelIDs []string
seedList []seedTarget
statuses []StatusEntry
)
m.mu.Lock()
m.auth = state
m.viewer = viewer
m.order = m.order[:0]
nextEntries := make(map[string]*streamerState, len(entries))
for _, entry := range entries {
m.order = append(m.order, entry.ConfigLogin)
if entry.Status != twitch.StreamerReady || entry.ChannelID == "" || entry.Login == "" {
continue
}
channelIDs = append(channelIDs, entry.ChannelID)
current, ok := m.entries[entry.ConfigLogin]
if !ok || current.ChannelID != entry.ChannelID || current.Login != entry.Login {
current = &streamerState{
ConfigLogin: entry.ConfigLogin,
Login: entry.Login,
ChannelID: entry.ChannelID,
}
seedList = append(seedList, seedTarget{configLogin: entry.ConfigLogin})
}
current.ConfigLogin = entry.ConfigLogin
current.Login = entry.Login
current.ChannelID = entry.ChannelID
current.WatchStreak = cloneInt(entry.WatchStreak)
now := m.now()
switch {
case entry.Live && !current.Live:
m.markOnlineConfirmedLocked(current, now, entry.WatchStreak)
statuses = append(statuses, statusFromState(*current))
case !entry.Live && current.Live:
m.markOfflineLocked(current, now)
statuses = append(statuses, statusFromState(*current))
default:
current.Live = entry.Live
}
nextEntries[entry.ConfigLogin] = current
}
m.entries = nextEntries
m.startWatchLoopLocked()
m.mu.Unlock()
m.emitStatuses(statuses)
_ = m.pubsub.Sync(ctx, viewer.ID, state.AccessToken, channelIDs)
for _, target := range seedList {
m.scheduleSeed(target.configLogin)
}
}
// Close stops background work and closes the PubSub connection.
func (m *Manager) Close() {
m.mu.Lock()
cancel := m.watchCancel
m.watchCancel = nil
m.mu.Unlock()
if cancel != nil {
cancel()
}
if m.pubsub != nil {
_ = m.pubsub.Close()
}
}
func (m *Manager) startWatchLoopLocked() {
if m.watchStarted {
return
}
ctx, cancel := context.WithCancel(m.ctx)
m.watchStarted = true
m.watchCancel = cancel
go m.watchLoop(ctx)
}
func (m *Manager) scheduleSeed(configLogin string) {
m.mu.Lock()
state, ok := m.entries[configLogin]
if !ok || state.seeding {
m.mu.Unlock()
return
}
state.seeding = true
login := state.Login
channelID := state.ChannelID
live := state.Live
m.mu.Unlock()
go func() {
defer m.finishSeeding(configLogin)
channelPoints, err := m.service.LoadChannelPointsContext(m.ctx, login)
if err != nil {
m.logf(login, "channel points seed failed: %v", err)
} else {
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok && current.ChannelID == channelID {
current.ChannelPoints = channelPoints.Balance
current.seeded = true
}
m.mu.Unlock()
m.logf(login, "seeded channel points balance: %d", channelPoints.Balance)
if channelPoints.ClaimID != "" {
m.logf(login, "claiming bonus chest: %s", channelPoints.ClaimID)
if err := m.service.ClaimCommunityPoints(m.ctx, channelID, channelPoints.ClaimID); err != nil {
m.logf(login, "claim failed: %v", err)
}
}
}
if live {
m.scheduleRefresh(configLogin)
}
}()
}
func (m *Manager) finishSeeding(configLogin string) {
m.mu.Lock()
defer m.mu.Unlock()
if state, ok := m.entries[configLogin]; ok {
state.seeding = false
}
}
func (m *Manager) scheduleRefresh(configLogin string) {
m.mu.Lock()
state, ok := m.entries[configLogin]
if !ok || state.refreshing {
m.mu.Unlock()
return
}
state.refreshing = true
login := state.Login
channelID := state.ChannelID
m.mu.Unlock()
go func() {
defer m.finishRefresh(configLogin)
spadeURL, err := m.service.FetchSpadeURL(m.ctx, login)
if err != nil {
m.logf(login, "metadata refresh failed: fetch spade url: %v", err)
return
}
metadata, err := m.service.StreamMetadata(m.ctx, login)
if err != nil {
m.logf(login, "metadata refresh failed: stream metadata: %v", err)
return
}
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok && current.ChannelID == channelID {
current.SpadeURL = spadeURL
current.Metadata = metadata
current.CurrentBroadcastID = metadata.BroadcastID
current.Live = true
}
m.mu.Unlock()
m.logf(login, "refreshed playback metadata")
}()
}
func (m *Manager) finishRefresh(configLogin string) {
m.mu.Lock()
defer m.mu.Unlock()
if state, ok := m.entries[configLogin]; ok {
state.refreshing = false
}
}
func (m *Manager) watchLoop(ctx context.Context) {
for {
if err := m.watchOnce(ctx); err != nil {
if err == context.Canceled {
return
}
}
if err := m.sleep(ctx, m.watchInterval); err != nil {
return
}
}
}
func (m *Manager) watchOnce(ctx context.Context) error {
m.mu.Lock()
viewer := m.viewer
candidates := m.watchCandidatesLocked()
statuses := m.updateWatchReasonsLocked(candidates)
m.mu.Unlock()
m.emitStatuses(statuses)
if viewer == nil || len(candidates) == 0 {
return nil
}
for _, candidate := range candidates {
if candidate.spadeURL == "" || candidate.metadata == nil {
m.scheduleRefresh(candidate.configLogin)
continue
}
token, err := m.service.PlaybackAccessToken(ctx, candidate.login)
if err != nil {
m.logf(candidate.login, "watch failed: playback token: %v", err)
continue
}
if err := m.service.TouchPlayback(ctx, candidate.login, token); err != nil {
m.logf(candidate.login, "watch failed: touch playback: %v", err)
continue
}
payload := twitch.BuildMinuteWatchedPayload(viewer.ID, candidate.channelID, candidate.login, candidate.metadata)
if err := m.service.SendMinuteWatched(ctx, candidate.spadeURL, payload); err != nil {
m.logf(candidate.login, "watch failed: minute watched: %v", err)
continue
}
m.mu.Lock()
statuses := []StatusEntry{}
if state, ok := m.entries[candidate.configLogin]; ok && state.ChannelID == candidate.channelID {
state.LastWatchAt = m.now()
state.Watched += time.Minute
if candidate.reason == WatchReasonStreak && state.WatchStreakMissing {
state.WatchStreakWatched += time.Minute
if state.WatchStreakWatched >= watchStreakMaintenanceLimit {
state.WatchStreakMissing = false
state.CurrentWatchReason = WatchReasonPoints
}
}
statuses = append(statuses, statusFromState(*state))
}
m.mu.Unlock()
m.emitStatuses(statuses)
}
return nil
}
func (m *Manager) watchCandidatesLocked() []watchCandidate {
selected := make([]watchCandidate, 0, maxWatchedChannels)
seen := make(map[string]bool)
for _, configLogin := range m.order {
if len(selected) == maxWatchedChannels {
break
}
state, ok := m.entries[configLogin]
if !ok || !state.eligibleForStreakWatch() {
continue
}
selected = append(selected, watchCandidateFromState(*state, WatchReasonStreak))
seen[configLogin] = true
}
for _, configLogin := range m.order {
if len(selected) == maxWatchedChannels {
break
}
if seen[configLogin] {
continue
}
state, ok := m.entries[configLogin]
if !ok || !state.eligibleForWatch() {
continue
}
selected = append(selected, watchCandidateFromState(*state, WatchReasonPoints))
seen[configLogin] = true
}
return selected
}
func watchCandidateFromState(state streamerState, reason WatchReason) watchCandidate {
return watchCandidate{
configLogin: state.ConfigLogin,
login: state.Login,
channelID: state.ChannelID,
spadeURL: state.SpadeURL,
metadata: state.Metadata,
reason: reason,
}
}
func (s streamerState) eligibleForWatch() bool {
return s.Live && s.Login != "" && s.ChannelID != ""
}
func (s streamerState) eligibleForStreakWatch() bool {
if !s.eligibleForWatch() || !s.WatchStreakMissing || s.WatchStreakWatched >= watchStreakMaintenanceLimit {
return false
}
if s.OfflineAt.IsZero() {
return true
}
return !s.OnlineAt.IsZero() && s.OnlineAt.Sub(s.OfflineAt) > watchStreakRestartThreshold
}
func (m *Manager) updateWatchReasonsLocked(candidates []watchCandidate) []StatusEntry {
reasons := make(map[string]WatchReason, len(candidates))
for _, candidate := range candidates {
reasons[candidate.configLogin] = candidate.reason
}
statuses := make([]StatusEntry, 0, len(m.entries))
for configLogin, state := range m.entries {
nextReason := reasons[configLogin]
if !state.Live {
nextReason = ""
}
if state.CurrentWatchReason == nextReason {
continue
}
state.CurrentWatchReason = nextReason
statuses = append(statuses, statusFromState(*state))
}
return statuses
}
func (m *Manager) markOnlineConfirmedLocked(state *streamerState, now time.Time, watchStreak *int) {
state.Live = true
state.PendingStreamUpAt = time.Time{}
if watchStreak != nil {
state.WatchStreak = cloneInt(watchStreak)
}
if !state.OfflineAt.IsZero() && now.Sub(state.OfflineAt) < recentOfflineRestartGuard {
return
}
state.OnlineAt = now
state.WatchStreakMissing = true
state.WatchStreakWatched = 0
state.SpadeURL = ""
state.Metadata = nil
state.CurrentBroadcastID = ""
}
func (m *Manager) markOfflineLocked(state *streamerState, now time.Time) {
state.Live = false
state.OfflineAt = now
state.SpadeURL = ""
state.Metadata = nil
state.Watched = 0
state.CurrentWatchReason = ""
state.PendingStreamUpAt = time.Time{}
state.CurrentBroadcastID = ""
}
func (m *Manager) emitStatusForConfig(configLogin string) {
m.mu.Lock()
var (
status StatusEntry
ok bool
)
if state, found := m.entries[configLogin]; found {
status = statusFromState(*state)
ok = true
}
m.mu.Unlock()
if ok {
m.emitStatuses([]StatusEntry{status})
}
}
func (m *Manager) emitStatuses(statuses []StatusEntry) {
if len(statuses) == 0 {
return
}
m.mu.Lock()
onStatus := m.onStatus
m.mu.Unlock()
if onStatus == nil {
return
}
for _, status := range statuses {
onStatus(status)
}
}
func statusFromState(state streamerState) StatusEntry {
return StatusEntry{
Login: state.Login,
Watching: state.Live && state.CurrentWatchReason != "",
Reason: state.CurrentWatchReason,
WatchedMinutes: int(state.Watched / time.Minute),
WatchStreakMinutes: int(state.WatchStreakWatched / time.Minute),
WatchStreak: cloneInt(state.WatchStreak),
}
}
func cloneInt(value *int) *int {
if value == nil {
return nil
}
copy := *value
return &copy
}
func (m *Manager) handlePubSubEvent(event Event) {
configLogin, state := m.streamerForChannel(event.ChannelID)
if state == nil {
return
}
m.logEvent(state.Login, event)
switch event.MessageType {
case "points-earned", "points-spent":
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok {
current.ChannelPoints = event.Balance
if event.ReasonCode == "WATCH_STREAK" {
current.WatchStreakMissing = false
if current.CurrentWatchReason == WatchReasonStreak {
current.CurrentWatchReason = WatchReasonPoints
}
}
}
m.mu.Unlock()
if event.ReasonCode == "WATCH_STREAK" {
m.emitStatusForConfig(configLogin)
m.scheduleWatchStreakRefresh(configLogin)
}
case "claim-available":
if event.ClaimID != "" {
m.logf(state.Login, "claiming bonus chest: %s", event.ClaimID)
if err := m.service.ClaimCommunityPoints(m.ctx, state.ChannelID, event.ClaimID); err != nil {
m.logf(state.Login, "claim failed: %v", err)
}
}
case "stream-up":
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok {
current.PendingStreamUpAt = m.now()
}
m.mu.Unlock()
case "stream-down":
var statuses []StatusEntry
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok {
m.markOfflineLocked(current, m.now())
statuses = append(statuses, statusFromState(*current))
}
m.mu.Unlock()
m.emitStatuses(statuses)
case "viewcount":
if !state.Live {
var (
statuses []StatusEntry
shouldRefresh bool
)
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok {
m.markOnlineConfirmedLocked(current, m.now(), nil)
statuses = append(statuses, statusFromState(*current))
shouldRefresh = current.Live
}
m.mu.Unlock()
m.emitStatuses(statuses)
if shouldRefresh {
m.scheduleRefresh(configLogin)
m.scheduleWatchStreakRefresh(configLogin)
}
}
}
}
func (m *Manager) scheduleWatchStreakRefresh(configLogin string) {
m.mu.Lock()
state, ok := m.entries[configLogin]
if !ok {
m.mu.Unlock()
return
}
login := state.Login
channelID := state.ChannelID
m.mu.Unlock()
go func() {
streak, err := m.service.WatchStreak(m.ctx, login)
if err != nil {
m.logf(login, "watch streak refresh failed: %v", err)
return
}
m.mu.Lock()
if current, ok := m.entries[configLogin]; ok && current.ChannelID == channelID {
current.WatchStreak = cloneInt(streak)
}
m.mu.Unlock()
m.emitStatusForConfig(configLogin)
}()
}
func (m *Manager) logEvent(login string, event Event) {
switch event.MessageType {
case "points-earned":
m.logf(login, "pubsub points earned: balance=%d", event.Balance)
case "points-spent":
m.logf(login, "pubsub points spent: balance=%d", event.Balance)
case "claim-available":
if event.ClaimID != "" {
m.logf(login, "pubsub claim available: %s", event.ClaimID)
return
}
m.logf(login, "pubsub claim available")
case "stream-up":
m.logf(login, "pubsub stream up")
case "stream-down":
m.logf(login, "pubsub stream down")
case "viewcount":
m.logf(login, "pubsub viewcount heartbeat")
default:
m.logf(login, "pubsub %s", event.MessageType)
}
}
func (m *Manager) logf(login, format string, args ...any) {
if m.onLog == nil || login == "" {
return
}
m.onLog(LogEntry{
Login: login,
Line: fmt.Sprintf(format, args...),
})
}
func (m *Manager) streamerForChannel(channelID string) (string, *streamerState) {
m.mu.Lock()
defer m.mu.Unlock()
for configLogin, state := range m.entries {
if state.ChannelID == channelID {
copy := *state
return configLogin, &copy
}
}
return "", nil
}
func sleepContext(ctx context.Context, duration time.Duration) error {
timer := time.NewTimer(duration)
defer timer.Stop()
select {
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
return nil
}
}