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| Author | SHA1 | Date | |
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| da4948741e |
+3
-3
@@ -1,4 +1,4 @@
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## 2025-06-03 - Avoid TextEncoder for string byte length
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## 2023-10-27 - Excalidraw Component Re-render Performance Penalty
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**Learning:** `new TextEncoder().encode(text).byteLength` allocates a `Uint8Array` for the entire string, which causes significant memory allocations and is ~100x slower for large JSON payloads in Bun/Node.
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**Action:** Use `Buffer.byteLength(text)` when available (with a fallback to `TextEncoder` for browser compatibility) to compute string byte lengths without memory allocation overhead.
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**Learning:** Due to the exceptionally high rendering cost of the `@excalidraw/excalidraw` canvas, inline functions passed as props (like `onChange` and `onExcalidrawAPI`) cause severe performance degradation by defeating `React.memo` and triggering full canvas re-renders when parent state changes.
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**Action:** Always strictly memoize all callbacks passed to the Excalidraw component using `useCallback` to preserve prop stability and prevent unnecessary, expensive re-renders.
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+5
-3
@@ -307,6 +307,10 @@ function PrivateApp() {
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[],
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);
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const handleExcalidrawAPI = useCallback((api: ExcalidrawImperativeAPI) => {
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excalidrawApiRef.current = api;
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}, []);
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return (
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<div className="app-shell" ref={appShellRef}>
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{toastMessage && (
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@@ -332,9 +336,7 @@ function PrivateApp() {
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onSceneChange={handleSceneChange}
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onSelectionStateChange={handleCodeBlockSelectionChange}
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onEditorActivity={scheduleThemeTokenSync}
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onExcalidrawAPI={(api) => {
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excalidrawApiRef.current = api;
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}}
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onExcalidrawAPI={handleExcalidrawAPI}
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renderEmbeddable={renderCodeBlockEmbeddable}
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/>
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<CodeBlockSidebar
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@@ -1,4 +1,4 @@
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import { memo } from "react";
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import { memo, useCallback } from "react";
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import { Excalidraw } from "@excalidraw/excalidraw";
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import type {
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AppState,
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@@ -7,6 +7,7 @@ import type {
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ExcalidrawInitialDataState,
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ExcalidrawProps,
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} from "@excalidraw/excalidraw/types";
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import type { OrderedExcalidrawElement } from "@excalidraw/excalidraw/element/types";
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import "../../../node_modules/@excalidraw/excalidraw/dist/prod/index.css";
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import { type ScenePayload } from "../../core/shared";
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import {
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@@ -56,6 +57,19 @@ export const EditorCanvas = memo(function EditorCanvas({
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onExcalidrawAPI,
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renderEmbeddable,
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}: EditorCanvasProps) {
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const handleChange = useCallback(
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(
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elements: readonly OrderedExcalidrawElement[],
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appState: AppState,
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files: BinaryFiles,
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) => {
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onEditorActivity();
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onSceneChange(sceneFromEditor(elements, appState, files));
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onSelectionStateChange(getCodeBlockSelectionState(elements, appState));
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},
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[onEditorActivity, onSceneChange, onSelectionStateChange],
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);
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if (loading || !scene) {
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return <div className="editor-loading">{error ?? "Loading..."}</div>;
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}
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@@ -67,13 +81,7 @@ export const EditorCanvas = memo(function EditorCanvas({
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initialData={sceneToInitialData(scene)}
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excalidrawAPI={onExcalidrawAPI}
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renderEmbeddable={renderEmbeddable}
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onChange={(elements, appState, files) => {
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onEditorActivity();
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onSceneChange(sceneFromEditor(elements, appState, files));
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onSelectionStateChange(
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getCodeBlockSelectionState(elements, appState),
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);
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}}
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onChange={handleChange}
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/>
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</div>
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);
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+1
-8
@@ -75,14 +75,7 @@ export function normalizeScene(input: unknown): ScenePayload {
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}
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export function parseJsonBody<T = unknown>(text: string): T {
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// Optimization: TextEncoder.encode creates a new Uint8Array and allocates memory for the entire
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// string, which is slow for large JSON payloads. Buffer.byteLength counts bytes without allocation.
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const byteLength =
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typeof Buffer !== "undefined"
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? Buffer.byteLength(text)
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: new TextEncoder().encode(text).byteLength;
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if (byteLength > MAX_SCENE_BYTES) {
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if (new TextEncoder().encode(text).byteLength > MAX_SCENE_BYTES) {
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throw new HttpError(413, "Payload too large");
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}
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