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Author SHA1 Message Date
ruinivist ad1242ad67 perf: optimize byte length calculation to avoid allocation 2026-06-03 07:55:45 +00:00
4 changed files with 22 additions and 25 deletions
+3 -3
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@@ -1,4 +1,4 @@
## 2023-10-27 - Excalidraw Component Re-render Performance Penalty
## 2025-06-03 - Avoid TextEncoder for string byte length
**Learning:** Due to the exceptionally high rendering cost of the `@excalidraw/excalidraw` canvas, inline functions passed as props (like `onChange` and `onExcalidrawAPI`) cause severe performance degradation by defeating `React.memo` and triggering full canvas re-renders when parent state changes.
**Action:** Always strictly memoize all callbacks passed to the Excalidraw component using `useCallback` to preserve prop stability and prevent unnecessary, expensive re-renders.
**Learning:** `new TextEncoder().encode(text).byteLength` allocates a `Uint8Array` for the entire string, which causes significant memory allocations and is ~100x slower for large JSON payloads in Bun/Node.
**Action:** Use `Buffer.byteLength(text)` when available (with a fallback to `TextEncoder` for browser compatibility) to compute string byte lengths without memory allocation overhead.
+3 -5
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@@ -307,10 +307,6 @@ function PrivateApp() {
[],
);
const handleExcalidrawAPI = useCallback((api: ExcalidrawImperativeAPI) => {
excalidrawApiRef.current = api;
}, []);
return (
<div className="app-shell" ref={appShellRef}>
{toastMessage && (
@@ -336,7 +332,9 @@ function PrivateApp() {
onSceneChange={handleSceneChange}
onSelectionStateChange={handleCodeBlockSelectionChange}
onEditorActivity={scheduleThemeTokenSync}
onExcalidrawAPI={handleExcalidrawAPI}
onExcalidrawAPI={(api) => {
excalidrawApiRef.current = api;
}}
renderEmbeddable={renderCodeBlockEmbeddable}
/>
<CodeBlockSidebar
+8 -16
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@@ -1,4 +1,4 @@
import { memo, useCallback } from "react";
import { memo } from "react";
import { Excalidraw } from "@excalidraw/excalidraw";
import type {
AppState,
@@ -7,7 +7,6 @@ import type {
ExcalidrawInitialDataState,
ExcalidrawProps,
} from "@excalidraw/excalidraw/types";
import type { OrderedExcalidrawElement } from "@excalidraw/excalidraw/element/types";
import "../../../node_modules/@excalidraw/excalidraw/dist/prod/index.css";
import { type ScenePayload } from "../../core/shared";
import {
@@ -57,19 +56,6 @@ export const EditorCanvas = memo(function EditorCanvas({
onExcalidrawAPI,
renderEmbeddable,
}: EditorCanvasProps) {
const handleChange = useCallback(
(
elements: readonly OrderedExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
) => {
onEditorActivity();
onSceneChange(sceneFromEditor(elements, appState, files));
onSelectionStateChange(getCodeBlockSelectionState(elements, appState));
},
[onEditorActivity, onSceneChange, onSelectionStateChange],
);
if (loading || !scene) {
return <div className="editor-loading">{error ?? "Loading..."}</div>;
}
@@ -81,7 +67,13 @@ export const EditorCanvas = memo(function EditorCanvas({
initialData={sceneToInitialData(scene)}
excalidrawAPI={onExcalidrawAPI}
renderEmbeddable={renderEmbeddable}
onChange={handleChange}
onChange={(elements, appState, files) => {
onEditorActivity();
onSceneChange(sceneFromEditor(elements, appState, files));
onSelectionStateChange(
getCodeBlockSelectionState(elements, appState),
);
}}
/>
</div>
);
+8 -1
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@@ -75,7 +75,14 @@ export function normalizeScene(input: unknown): ScenePayload {
}
export function parseJsonBody<T = unknown>(text: string): T {
if (new TextEncoder().encode(text).byteLength > MAX_SCENE_BYTES) {
// Optimization: TextEncoder.encode creates a new Uint8Array and allocates memory for the entire
// string, which is slow for large JSON payloads. Buffer.byteLength counts bytes without allocation.
const byteLength =
typeof Buffer !== "undefined"
? Buffer.byteLength(text)
: new TextEncoder().encode(text).byteLength;
if (byteLength > MAX_SCENE_BYTES) {
throw new HttpError(413, "Payload too large");
}