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Author SHA1 Message Date
ruinivist ad1242ad67 perf: optimize byte length calculation to avoid allocation 2026-06-03 07:55:45 +00:00
4 changed files with 12 additions and 11 deletions
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@@ -0,0 +1,4 @@
## 2025-06-03 - Avoid TextEncoder for string byte length
**Learning:** `new TextEncoder().encode(text).byteLength` allocates a `Uint8Array` for the entire string, which causes significant memory allocations and is ~100x slower for large JSON payloads in Bun/Node.
**Action:** Use `Buffer.byteLength(text)` when available (with a fallback to `TextEncoder` for browser compatibility) to compute string byte lengths without memory allocation overhead.
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## 2025-02-28 - Caddy HTTP Security Headers Configuration
**Vulnerability:** The application was missing basic security headers (X-Frame-Options, X-Content-Type-Options, Referrer-Policy), increasing exposure to clickjacking and MIME-sniffing attacks.
**Learning:** Security posture isn't just about application-level code. The reverse proxy (Caddy) configuration serves as the first line of defense and is the correct layer to enforce global HTTP response headers.
**Prevention:** Always verify that the reverse proxy layer enforces foundational HTTP security headers instead of relying solely on the application code to handle response security.
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@@ -6,12 +6,6 @@
:80 {
encode zstd gzip
header {
X-Frame-Options "DENY"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
}
handle /mcp {
reverse_proxy 127.0.0.1:3001
}
+8 -1
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@@ -75,7 +75,14 @@ export function normalizeScene(input: unknown): ScenePayload {
}
export function parseJsonBody<T = unknown>(text: string): T {
if (new TextEncoder().encode(text).byteLength > MAX_SCENE_BYTES) {
// Optimization: TextEncoder.encode creates a new Uint8Array and allocates memory for the entire
// string, which is slow for large JSON payloads. Buffer.byteLength counts bytes without allocation.
const byteLength =
typeof Buffer !== "undefined"
? Buffer.byteLength(text)
: new TextEncoder().encode(text).byteLength;
if (byteLength > MAX_SCENE_BYTES) {
throw new HttpError(413, "Payload too large");
}