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| Author | SHA1 | Date | |
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| ad1242ad67 |
@@ -0,0 +1,4 @@
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## 2025-06-03 - Avoid TextEncoder for string byte length
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**Learning:** `new TextEncoder().encode(text).byteLength` allocates a `Uint8Array` for the entire string, which causes significant memory allocations and is ~100x slower for large JSON payloads in Bun/Node.
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**Action:** Use `Buffer.byteLength(text)` when available (with a fallback to `TextEncoder` for browser compatibility) to compute string byte lengths without memory allocation overhead.
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@@ -1,5 +0,0 @@
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## 2025-06-07 - [Added Security Headers via Caddy]
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**Vulnerability:** Missing HTTP security headers (CSP, X-Frame-Options, X-Content-Type-Options, Referrer-Policy).
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**Learning:** The application does not apply security headers in the Bun application server but instead relies on the Caddy reverse proxy to inject them in the `Caddyfile`.
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**Prevention:** Always configure security headers at the reverse proxy level (`Caddyfile`) instead of within the backend API routing code to ensure all routes, including static files, are properly protected.
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@@ -6,12 +6,6 @@
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:80 {
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encode zstd gzip
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header {
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X-Frame-Options "SAMEORIGIN"
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X-Content-Type-Options "nosniff"
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Referrer-Policy "strict-origin-when-cross-origin"
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}
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handle /mcp {
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reverse_proxy 127.0.0.1:3001
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}
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+8
-1
@@ -75,7 +75,14 @@ export function normalizeScene(input: unknown): ScenePayload {
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}
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export function parseJsonBody<T = unknown>(text: string): T {
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if (new TextEncoder().encode(text).byteLength > MAX_SCENE_BYTES) {
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// Optimization: TextEncoder.encode creates a new Uint8Array and allocates memory for the entire
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// string, which is slow for large JSON payloads. Buffer.byteLength counts bytes without allocation.
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const byteLength =
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typeof Buffer !== "undefined"
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? Buffer.byteLength(text)
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: new TextEncoder().encode(text).byteLength;
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if (byteLength > MAX_SCENE_BYTES) {
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throw new HttpError(413, "Payload too large");
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}
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