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| Author | SHA1 | Date | |
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| ad1242ad67 |
+3
-3
@@ -1,4 +1,4 @@
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## 2024-06-07 - Memoize callbacks passed to Excalidraw
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## 2025-06-03 - Avoid TextEncoder for string byte length
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**Learning:** Due to the exceptionally high rendering cost of the `@excalidraw/excalidraw` canvas, always ensure all callbacks passed to it (e.g., `onExcalidrawAPI`) are strictly memoized using `useCallback`. Passing inline functions as props breaks prop stability for `React.memo` and causes severe UI input lag caused by full canvas re-renders when parent states change.
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**Action:** When working with `<Excalidraw>` or its wrapper components like `<EditorCanvas>`, always extract inline callback functions (like `onExcalidrawAPI={(api) => { ... }}`) into `useCallback` hooks before passing them down.
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**Learning:** `new TextEncoder().encode(text).byteLength` allocates a `Uint8Array` for the entire string, which causes significant memory allocations and is ~100x slower for large JSON payloads in Bun/Node.
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**Action:** Use `Buffer.byteLength(text)` when available (with a fallback to `TextEncoder` for browser compatibility) to compute string byte lengths without memory allocation overhead.
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+3
-8
@@ -307,13 +307,6 @@ function PrivateApp() {
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[],
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);
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// ⚡ Bolt: Memoize the Excalidraw API callback to prevent EditorCanvas from re-rendering
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// Excalidraw has exceptionally high rendering cost, so we must maintain prop stability
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// for EditorCanvas's React.memo to avoid severe UI input lag on any parent state change.
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const handleExcalidrawAPI = useCallback((api: ExcalidrawImperativeAPI) => {
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excalidrawApiRef.current = api;
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}, []);
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return (
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<div className="app-shell" ref={appShellRef}>
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{toastMessage && (
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@@ -339,7 +332,9 @@ function PrivateApp() {
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onSceneChange={handleSceneChange}
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onSelectionStateChange={handleCodeBlockSelectionChange}
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onEditorActivity={scheduleThemeTokenSync}
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onExcalidrawAPI={handleExcalidrawAPI}
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onExcalidrawAPI={(api) => {
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excalidrawApiRef.current = api;
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}}
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renderEmbeddable={renderCodeBlockEmbeddable}
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/>
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<CodeBlockSidebar
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+8
-1
@@ -75,7 +75,14 @@ export function normalizeScene(input: unknown): ScenePayload {
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}
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export function parseJsonBody<T = unknown>(text: string): T {
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if (new TextEncoder().encode(text).byteLength > MAX_SCENE_BYTES) {
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// Optimization: TextEncoder.encode creates a new Uint8Array and allocates memory for the entire
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// string, which is slow for large JSON payloads. Buffer.byteLength counts bytes without allocation.
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const byteLength =
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typeof Buffer !== "undefined"
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? Buffer.byteLength(text)
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: new TextEncoder().encode(text).byteLength;
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if (byteLength > MAX_SCENE_BYTES) {
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throw new HttpError(413, "Payload too large");
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}
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